Search for dissertations about: "games in education"
Showing result 1 - 5 of 33 swedish dissertations containing the words games in education.
-
1. Simulated "real" worlds : Actions mediated through computer game play in science education
Abstract : Over the last decade, a great variety of visionary ideas and beliefs have been brought forward, regarding the potentials of using computer games as a tool for learning and mediation in educational settings. This thesis aims at contributing to research in this field, by empirically exploring what happens when students play and reflect on their computer game play in science education. READ MORE
-
2. Games in Formal Educational Settings : Obstacles for the development and use of learning games
Abstract : From the perspective of educators, games are viewed as a medium in which the younger generation both thrive and excel. Students navigate game environments with ease and regularly solve problems, engage in advanced collaborative efforts, and communicate complex concepts and strategies to one another during their private gaming sessions at home. READ MORE
-
3. Inclusive Digital Socialisation : Designs of Education and Computer Games in a Global Context
Abstract : Digital socialisation is to learn the ways of living online, across national borders, local cultures and societies and has to be inclusive for equal participation. Conditions for this socialisation process are different due to both local and individual limitations. READ MORE
-
4. Visualising Security through Computer Games : Investigating Game-Based Instruction in ICT Security:an Experimental Approach
Abstract : This thesis investigates whether learning materials in the form of computer games can increase knowledge and comprehension in the area of ICT security.Through a series of experiments carried out in Sweden between the years 2000 and 2003, investigating theoretical knowledge as well as practical knowledge gained through a single-user computer game, data were collected and subjected to quantitative and qualitative analyses. READ MORE
-
5. Perception of Computer Games in Non-Gaming Contexts
Abstract : As computer games have evolved from single-player entities to complex, highly communicative on-line game worlds, their potential to fill different roles in society has grown. One aspect of this change is that various forms of computer mediated communication may become increasingly associated with games in various ways. READ MORE