Search for dissertations about: "games in learning language"
Showing result 1 - 5 of 6 swedish dissertations containing the words games in learning language.
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1. Extramural English Matters : Out-of-School English and Its Impact on Swedish Ninth Graders' Oral Proficiency and Vocabulary
Abstract : The present study examines possible effects of extramural English (EE) on oral proficiency (OP) and vocabulary (VOC). The study is based on data collected from Swedish learners of ESL in grade 9 (aged 15-16; N=80; 36 boys, 44 girls) over a period of one year. READ MORE
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2. Learning Science Through Aesthetic Experience in Elementary School : Aesthetic Judgement, Metaphor and Art
Abstract : This thesis considers the role of aesthetic meaning-making in elementary school science learning. Children’s aesthetic experiences are traced through their use of aesthetic judgements, spontaneous metaphors and art activities. The thesis is based on four empirical studies: the first two examining children’s language use, i.e. READ MORE
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3. Designing for Peer Learning : Mathematics, Games and Peer Groups in Leisure-time Centers
Abstract : Constrained by national tests and the mathematics curriculum, teachers have problems finding time for exploratory and hands-on mathematical activities, especially so in classes with a reduced pace of progression, for example because of a large proportion of second-language learners. Could the leisure-time center, where time is not earmarked, provide such opportunities? The conclusion of this thesis is that this can be done, on the condition that designed activities build on the central premise of the leisure-time center: children have the right to choose which activities to engage with. READ MORE
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4. Concurrent comics : programming of social agents by children
Abstract : This thesis presents a study of how the visual language of comics can be used for programming of social agents. Social agents are interactive and animated characters that can express emotions and behaviours in relation to other agents. Such agents could be programmed by children to create learning games and simulations. READ MORE
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5. Layered Design: Concepts, Case Studies and Processes - Theories and Implementations
Abstract : Many modern applications are focused on providing as many functions as possible and attract as many users groups as possible. The interfaces become very advanced but also quite complex. In many cases the design is perceived rather difficult by the end users. READ MORE