Search for dissertations about: "history of design"

Showing result 11 - 15 of 310 swedish dissertations containing the words history of design.

  1. 11. Islands of Togetherness : Rewriting Context Analysis

    Author : Minna Räsänen; Ann Lantz; Per-Anders Forstorp; James M. Nyce; Paul Dourish; KTH; []
    Keywords : HUMANIORA; HUMANITIES; Human-Computer Interaction; call-centre organization; ethnography; togetherness; socio-cultural context; Technology and culture; Teknik och kultur;

    Abstract : A continuing debate within Human-Computer Interaction (HCI) research is how to elucidate, improve, and optimize the relationship between social context and technology use. Social context is conventionally understood as immediate use context while an understanding informed by social science suggests a wider scope, involving actors and structures. READ MORE

  2. 12. A Matter of Amusement : The Material Culture of Philipp Hainhofer’s Games in Early Modern Princely Collections

    Author : Greger Sundin; Johan Eriksson; Johan Cederlund; Lars Ljungström; Uppsala universitet; []
    Keywords : HUMANIORA; HUMANITIES; Philipp Hainhofer; Augsburg; Kunstkammer; art cabinet; material culture studies; late Renaissance games; early modern games; boardgames; card games; Ulrich Baumgartner; Gustavus Adolfus art cabinet; Pomeranian art cabinet; games casket; Duke August II of Brunswick-Lüneburg; Gustavus Selenus; Konstvetenskap; History of Art;

    Abstract : Games were important to the Augsburg art agent Philipp Hainhofer (1578-1647), and this ludic category was included in most of his art cabinets, procured over period of thirty years during the first half of the seventeenth century. It offered amusement (Kurzweil) as part of an overall ambition for the cabinets to be of service and use (“nutzen vnd dienst”). READ MORE

  3. 13. Presence Design : Mediated Spaces Extending Architecture

    Author : Charlie Gullström; Katja Grillner; Halina Dunin-Woyseth; KTH; []
    Keywords : TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; Architectural design and theory; presence design; presence research; mediated space; mediated presence; remote presence; mediated interaction; audiovisually extended architecture; media space; design friction; hybrid space; virtual space; tele presence; transdisciplinary; mutual gaze; mediated gaze; spatial montage; tertium quid; active spectatorship; shared mediated space; offscreen space; lateral and peripheral awareness; framing; transparency.; Architecture; Arkitektur; Human communication; Kommunikation mellan människor; Telecommunication; Telekommunikation; Media and communication studies; Medie- och kommunikationsvetenskap;

    Abstract : This thesis is a contribution to design-led research and addresses a readership in the fields of architecture as well as in media and communications. In juxtaposing the tools of the designer (e.g. READ MORE

  4. 14. The emergence of innovation ecosystems: Exploring the role of the keystone firm

    Author : Gouthanan Pushpananthan; Chalmers tekniska högskola; []
    Keywords : TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; HUMANIORA; HUMANITIES; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; autonomous cars; ecosystem; dominant design; innovation; Technology;

    Abstract : During periods of technological change, firms seek new collaborations and sometimes even reach out to competitors in order to obtain new resources and competences. Understanding the collaborations surrounding new technologies has implications for firms pursuing opportunities with new technologies. READ MORE

  5. 15. A Poetics of Virtuality

    Author : Thommy Eriksson; Chalmers tekniska högskola; []
    Keywords : NATURVETENSKAP; NATURAL SCIENCES; HUMANIORA; HUMANITIES; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; HUMANIORA; HUMANITIES; HUMANIORA; HUMANITIES; NATURVETENSKAP; NATURAL SCIENCES; HUMANIORA; HUMANITIES; computer games; movie making; augmented reality; virtuality; computer graphics; Stephen Baxter; William Gibson; virtual worlds; science fiction; production culture; virtual reality;

    Abstract : How is virtuality represented in fiction, and what does that say about our anticipations and fears about what the virtual is and will be? This text, a poetics of virtuality, explores fictional representations of virtuality, primarily in movies and literature, but also in media productions done by the author. The aim is to study the dream of virtuality. READ MORE