Search for dissertations about: "hobby"
Showing result 1 - 5 of 16 swedish dissertations containing the word hobby.
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1. Från arbete till hobby : En studie av pedagogisk filantropi i de svenska arbetsstugorna
Abstract : The overall objective of this study is to examine why the arbetsstuga unlike other philanthropic projects, did not survive the introduction and establishment of the Swedish welfare state. The aim formulated for arbetsstugor by their initiators was to provide meaningful after-school activities for the poorest children between seven and fourteen years of age who attended public elementary schools. READ MORE
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2. Code begets community : On social and technical aspects of managing a virtual community
Abstract : What is reality beyond the hype of virtual communities on the Internet? This Ph. D. thesis is based on three and a half years of studies in a Swedish-speaking adventure mud - a text-based virtual reality system. The focus is not primarily on the players, but on the administrators and on the work to make this virtual community work. READ MORE
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3. Infection through the farm gate : studies on movements of livestock and on-farm biosecurity
Abstract : This thesis is based on studies of movements of livestock, on-farm biosecurity and disease awareness among farmers in Sweden; factors which can affect the spread of contagious livestock diseases. The structure of the cattle and pig movements were analysed using data obtained from the Swedish Board of Agriculture. READ MORE
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4. Growing up with Dyslexia : Cognitive and Psychosocial Impact, and Salutogenic Factors
Abstract : The studies in this doctoral thesis report aspects of cognitive and socio emotional development in a group of teenagers and young adults with dyslexia. The 75 subjects, between 14 and 25 years of age, had been diagnosed in the latter half of the 1990s, and the collection of quantitative and qualitative data was performed in 2003-04. READ MORE
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5. Industrial Phantasmagoria : Subcultural Interactive Cinema Meets Mass-Cultural Media of Simulation
Abstract : The video game industry has in three decades gone from a garage hobby to a global multi-billion euro media industry that challenges the significantly older and established cultural industries. After decades of explosive growth the industry surprisingly finds itself in a crisis – in terms of sales, future trajectories and creative paradigms. READ MORE