Search for dissertations about: "human number game"

Showing result 1 - 5 of 20 swedish dissertations containing the words human number game.

  1. 1. Toward motion-capture-based digital human modelling

    Author : Ali Keyvani; Chalmers tekniska högskola; []
    Keywords : TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; Motion Capture Data Management; Human Motion Simulation; Digital Human Modeling; Virtual Production Tools;

    Abstract : Digital Human Models (DHMs) are getting more applicable in the simulation of human postures/actions inside virtual production systems. Despite the existence of various modeling techniques, simulated motions are still looking unrealistic. READ MORE

  2. 2. Game-calibrated and user-tailored remote detection of emotions : A non-intrusive, multifactorial camera-based approach for detecting stress and boredom of players in games

    Author : Fernando Bevilacqua; Henrik Engström; Per Backlund; Vittorio Scarano; Högskolan i Skövde; []
    Keywords : NATURVETENSKAP; NATURAL SCIENCES; human-computer interaction; computer vision; non-obtrusive; remote sensing; affective computing; games; rPPG; Interaction Lab ILAB ; Interaction Lab ILAB ;

    Abstract : Questionnaires and physiological measurements are the most common approach used to obtain data for emotion estimation in the field of human-computer interaction (HCI) and games research. Both approaches interfere with the natural behavior of users. READ MORE

  3. 3. Video based analysis and visualization of human action

    Author : Martin Eriksson; Stefan Carlsson; Ian Reid; KTH; []
    Keywords : NATURVETENSKAP; NATURAL SCIENCES; Människa-dator-interaktion; Motion analysis; Visualization; Human tracking; virtual coach; Människa-dator-interaktion; Information technology; Informationsteknologi;

    Abstract : Analyzing human motion is important in a number of ways. An athlete constantly needs to evaluate minute details about his or her motion pattern. In physical rehabilitation, the doctor needs to evaluate how well a patient is rehabilitating from injuries. Some systems are being developed in order to identify people only based on their gait. READ MORE

  4. 4. Game-based learning for virtual patients in Second Life®

    Author : Maria Toro-Troconis; Jan Gulliksen; Luleå tekniska universitet; []
    Keywords : TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; Genus och teknik; Gender and Technology;

    Abstract : In the field of medicine, various representative simulations have been developed to support the decreasing number of learning opportunities with real patients; the use of virtual patients is among them. Virtual patients are real-life clinical scenarios used for the purpose of medical education. READ MORE

  5. 5. The human factor in game-vehicle accidents: A study of drivers' information acquisition

    Author : Lars Åberg; Högskolan Dalarna; []
    Keywords : driver animal accidents;

    Abstract : The problem of game-vehicle accidents is discussed in terms of drivers' strategies for visual search in driving. To find possible measures for reducing the number of wildlife accidents, four studies were undertaken. READ MORE