Search for dissertations about: "human-computer interaction."
Showing result 1 - 5 of 434 swedish dissertations containing the words human-computer interaction..
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1. Interaction as existential practice : An explorative study of Mark C. Taylor’s philosophical project and its potential consequences for Human-Computer Interaction
Abstract : This thesis discusses the potential consequences of applying the philosophy of Mark C. Taylor to the field of Human-Computer Interaction (HCI).The first part of the thesis comprises a study focusing on two discursive trends in contemporary HCI, materiality and the self, and how these discourses describe interaction. READ MORE
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2. Spaces within Spaces : The Construction of a Collaborative Reality
Abstract : This thesis is about collaborative activities in interactive spaces. These spaces are characterized by having shared, large displays in combination with private displays and software tools that facilitate a fluent sharing of information between people and their resources. READ MORE
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3. Designing for Intercorporeality : An Interaction Design Approach to Technology-Supported Movement Learning
Abstract : Technology-supported movement learning has emerged as an area with ample possibilities within Human Computer Interaction and Interaction Design, as interactive technology can help people to develop and improve sensorimotor competencies. To date, design research has largely focused on technology development and on supporting individual learning experiences. READ MORE
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4. A human-computer interaction approach to train traffic control
Abstract : Train traffic in Sweden have increased over the last years and is today at an all time high. At the same time demands for improved punctuality and better predictability are increasing. READ MORE
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5. Designing Public Play : Playful Engagement, Constructed Activity, and Player Experience
Abstract : This thesis sets out to explore why people engage in, and how to design for, play in a public setting. It does this by separating design for play from design of games, describing play as a socially and mentally understood activity, and a playful approach to engaging in that activity. READ MORE