Search for dissertations about: "immersive participation"

Found 5 swedish dissertations containing the words immersive participation.

  1. 1. Distributed Immersive Participation : Realising Multi-Criteria Context-Centric Relationships on an Internet of Things

    Author : Jamie Walters; Theo Kanter; Roch Glitho; Stockholms universitet; []
    Keywords : NATURVETENSKAP; NATURAL SCIENCES; pervasive computing; ubiquitous computing; mediasense; context; context awareness; context centric; peer-to-peer; immersive participation; multi-criteria context; context proximity; context distance; evolving context; context-aware query languages; publish.subscribe; distributed context awareness; sensor information; context information; context models; context relationships; context relations; Computer and Systems Sciences; data- och systemvetenskap;

    Abstract : Advances in Internet-of-Things integrate sensors and actuators in everyday items or even people transforming our society at an accelerated pace. This occurs in areas such as agriculture, logistics, transport, healthcare, and smart cities and has created new ways to interact with and experience entertainment, (serious) games, education, etc. READ MORE

  2. 2. An Operatic Game Changer : The Opera Maker as Game Designer and the Potentials of Ludo-Immersive Opera

    Author : Hedvig Jalhed; John Potter; Mälardalens universitet; []
    Keywords : HUMANIORA; HUMANITIES; artistic research; opera; interaction; immersion; performance; perception; game design; participation; spectatorship; aesthetics; Apollonian; Dionysian;

    Abstract : How can live-performed chamber operas be conceptualized as immersive gameswith interactive features? This artistic study has resulted in a system model throughwhich degrees of immersion may be generated and analyzed from physical, social,and psychical stimuli. A differentiation of immersive modes has been made possi-ble by the framing of opera-making as game design. READ MORE

  3. 3. An Operatic Game Changer: The Opera Maker as Game Designer and the Potentials of Ludo-Immersive Opera

    Author : Hedvig Jalhed; Göteborgs universitet; []
    Keywords : HUMANIORA; HUMANITIES; HUMANIORA; HUMANITIES; artistic research; opera; interaction; immersion; performance; perception; game design; participation; spectatorship; aesthetics; Apollonian; Dionysian;

    Abstract : How can live-performed chamber operas be conceptualized as immersive games with interactive features? This artistic study has resulted in a system model through which degrees of immersion may be generated and analyzed from physical, social, and psychical stimuli. A differentiation of immersive modes has been made possible by the framing of opera-making as game design. READ MORE

  4. 4. EXPANDED CHOREOGRAPHY : Shifting the agency of movement in The Artificial Nature Project and 69 positions

    Author : Ingvartsen Mette; Maria Lind; Bojana Cvejic; Adrian Heathfield; Stockholms konstnärliga högskola; []
    Keywords : HUMANIORA; HUMANITIES; material agency; vibrant matter; sensorial participation; sensorial problems; immersive stage environments; color perception; nonhuman choreography; actants; the Anthropocene; non-subjective performativity; ecology; catastrophe; technological extensions of the body; the triple image; animate inanimate; expression; action; production of affect; evaporation; dissolution and dispersion; poetics; expanded choreography; Sexuality; sexual liberation; the performance history of the 1960s; protest and politics; ‘language choreography’; orality; storytelling; pornography; affect and economy; expression and liberty; immaterial labor; self-experimentation; dance; ‘soft choreography ; social choreography; Koreografi; Dans; Konstnärlig forskning; Performativa och mediala praktiker; med inriktning mot film och media koreografi opera scen; Performative and mediated practices; with specializations in choreography film and media opera performing arts; material agency; vibrant matter; sensorial participation; sensorial problems; immersive stage environments; color perception; nonhuman choreography; actants; the Anthropocene; non-subjective performativity; ecology; catastrophe; technological extensions of the body; the triple image; animate inanimate; expression; action; production of affect; evaporation; dissolution and dispersion; poetics; expanded choreography; Sexuality; sexual liberation; the performance history of the 1960s; protest and politics; ‘language choreography’; orality; storytelling; pornography; affect and economy; expression and liberty; immaterial labor; self-experimentation; dance; ‘soft choreography ; social choreography;

    Abstract : Through two books and a series of video documentations of live performances Mette Ingvartsen makes choreography into a territory of physical, artistic and social experimentation. The Artificial Nature Series focusses on how relations between human and non-human agency can be explored and reconfigured through choreography. READ MORE

  5. 5. Using Virtual Reality for Participatory Design and Brain Injury Rehabilitation

    Author : Roy Davies; Ergonomi och aerosolteknologi; []
    Keywords : TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; pollution control; Environmental technology; Data- och systemvetenskap; computer technology; Systems engineering; Case Studies; Brain Injury Rehabilitation; Participatory Design; Virtual Reality; Usability; Applications; Miljöteknik; kontroll av utsläpp; Physical medicine; kinesitherapy; revalidation; rehabilitation; Rehabilitering medicinsk och social ;

    Abstract : In this thesis, the usability of Virtual Reality (VR) has been investigated and developed within two applications: participatory design of workplaces and brain injury rehabilitation. In the first application, VR is used in combination with full scale modelling, drama and democratic meetings in an Envisionment Workshop. READ MORE