Search for dissertations about: "immersive virtual reality"

Showing result 1 - 5 of 19 swedish dissertations containing the words immersive virtual reality.

  1. 1. User Modeling for Adaptive Virtual Reality Experiences : Personalization from Behavioral and Physiological Time Series

    Author : Luis Quintero; Uno Fors; Lijffijt Jefrey; Stockholms universitet; []
    Keywords : NATURVETENSKAP; NATURAL SCIENCES; NATURVETENSKAP; NATURAL SCIENCES; virtual reality; VR; machine learning; ML; user modeling; personalization; wearable; heart rate; HRV; biosensors; movement; behavioral; user experience; UX; spatial computing; metaverse; extended reality; XR; data- och systemvetenskap; Computer and Systems Sciences;

    Abstract : Research in human-computer interaction (HCI) has focused on designing technological systems that serve a beneficial purpose, offer intuitive interfaces, and adapt to a person's expectations, goals, and abilities. Nearly all digital services available in our daily lives have personalization capabilities, mainly due to the ubiquity of mobile devices and the progress that has been made in machine learning (ML) algorithms. READ MORE

  2. 2. Shared Virtual Environments : Technology, Social Interaction, and Adaptation over Time

    Author : Maria Spante; Erik Stolterman; Institutionen för teknik och samhälle Chalmers tekniska högskola; []
    Keywords : SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; Shared virtual environments; virtual reality technology; social interaction; adaptation; collaboration; time; Informatik; Informatics;

    Abstract : This thesis investigates social interaction and adaptation over time in shared virtual environments. Shared virtual environments (SVEs) are computer generated 3D graphical spaces where geographically distributed people can meet and interact with each other in a graphical space. READ MORE

  3. 3. Supporting Data Interaction and Hybrid Asymmetric Collaboration Using Virtual Reality Within the Context of Immersive Analytics

    Author : Nico Reski; Aris Alissandrakis; Andreas Kerren; Petra Isenberg; Linnéuniversitetet; []
    Keywords : NATURVETENSKAP; NATURAL SCIENCES; 3D gestural input; 3D radar charts; 3D user interfaces; empirical evaluation; head-mounted display; hybrid asymmetric collaboration; immersive analytics; spatio-temporal data interaction; user interface design; virtual reality; 3D-handinteraktion; 3D-radardiagram; 3D-användargränssnitt; design av användargränssnitt; empirisk utvärdering; huvudburen display; hybrid-asymmetrisk samarbete; immersiv analys; virtuell verklighet; Computer Science; Datavetenskap; Informations- och programvisualisering; Information and software visualization;

    Abstract : Immersive display and interaction technologies have rapidly evolved in recent years, offering advanced techniques compared to traditional Human-Computer Interaction. Computer-generated Virtual Environments viewed with stereoscopic depth perception and explored using 3D spatial interaction can represent more accurately how humans naturally interact in the real world. READ MORE

  4. 4. Using Virtual Reality for Participatory Design and Brain Injury Rehabilitation

    Author : Roy Davies; Ergonomi och aerosolteknologi; []
    Keywords : TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; pollution control; Environmental technology; Data- och systemvetenskap; computer technology; Systems engineering; Case Studies; Brain Injury Rehabilitation; Participatory Design; Virtual Reality; Usability; Applications; Miljöteknik; kontroll av utsläpp; Physical medicine; kinesitherapy; revalidation; rehabilitation; Rehabilitering medicinsk och social ;

    Abstract : In this thesis, the usability of Virtual Reality (VR) has been investigated and developed within two applications: participatory design of workplaces and brain injury rehabilitation. In the first application, VR is used in combination with full scale modelling, drama and democratic meetings in an Envisionment Workshop. READ MORE

  5. 5. Actor-Spectator in a Virtual Reality Arts Play

    Author : Magali Ljungar-Chapelon; Göteborgs universitet; []
    Keywords : HUMANIORA; HUMANITIES; Artistic crossover; Virtual Reality Art; VR-Cube; Immersion; Interactivity; Experience of art; Audience experience; Performing arts;

    Abstract : This doctoral project brings to the fore the specificity of the artistic experience when the Virtual Reality Cube, a medium based on immersive virtual reality technology, is used as artistic virtual space, where the stage and the auditorium blend into one and spectators and actors no longer have distinctive roles. It consists of three integrated parts: a written thesis, a VR artwork and a DVD, which illustrates the text, the production process of the VR work, and which also presents an interpretation of the research results in filmic and photographic form. READ MORE