Search for dissertations about: "interface tracking"
Showing result 1 - 5 of 41 swedish dissertations containing the words interface tracking.
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1. Tracking Theory for Preventive Safety Systems
Abstract : Preventive safety systems rely on accurate information from a sensing system regarding the current traffic situation to make decision whether to inform, warn or intervene to avoid an impeding collision or to mitigate its consequences. This thesis mainly considers tracking algorithms to enhance these systems through making the best use of the information supplied by on-vehicle sensors, such as radar and vision sensors. READ MORE
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2. Interface tracking methods with application to multiphase flows
Abstract : .... READ MORE
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3. Fast Adaptive Numerical Methods for High Frequency Waves and Interface Tracking
Abstract : The main focus of this thesis is on fast numerical methods, where adaptivity is an important mechanism to lowering the methods' complexity. The application of the methods are in the areas of wireless communication, antenna design, radar signature computation, noise prediction, medical ultrasonography, crystal growth, flame propagation, wave propagation, seismology, geometrical optics and image processing. READ MORE
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4. Theoretical and Experimental Investigations of Nonlinear Flame Instability
Abstract : Flame instability is both important and difficult to understand. Mechanisms of instability are complex, because instability often involves an interaction between several different physical phenomena, such as an unsteady chemical reaction, unsteady flame propagation generating an unsteady flow, acoustic waves or shock waves. READ MORE
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5. Gameplay (3D Game Engine + Ray Tracing = Visual Attention through Eye Tracking)
Abstract : Research into gameplay can contribute to more self-conscious approaches to design, allowing designers to create effective gameplay with less testing, or to target specific cognitive and emotional affects of gameplay for serious games applications. Self-conscious design includes theoretically motivated design of game systems to facilitate gameplay motivated by cognitive, scientific and/or rhetorical theories of game affect and functionality. READ MORE