Search for dissertations about: "languages of games"

Showing result 1 - 5 of 10 swedish dissertations containing the words languages of games.

  1. 1. Power Games : Rules and Roles in Second Life

    Author : Maria Bäcke; Blekinge Tekniska högskola; []
    Keywords : SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; NATURVETENSKAP; NATURAL SCIENCES; HUMANIORA; HUMANITIES; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; performance; role-play; Second Life; online worlds; virtual worlds; virtual; digital space; rules; hierarchies; subversion; power; negotiation; make-believe; Media and Communication Studies;

    Abstract : This study investigates how the members of four different role-playing communities on the online platform Second Life perform social as well as dramatic roles within their community. The trajectories of power influencing these roles are my main focus. READ MORE

  2. 2. Complicated Shadows : the Aesthetic Significance of Simulated Illumination in Digital Games

    Author : Simon Niedenthal; Malmö högskola; []
    Keywords : SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; HUMANIORA; HUMANITIES; Interaction design; Game design; Game studies; Game aesthetics; Game lighting; Lighting design;

    Abstract : A common feature of many digital games is that they are played in a simulated 3D environment, a game world. Simulated illumination is the lighting designed into a game world. This thesis explores the influence of simulated illumination in digital games upon the emotion and behavior of the player. READ MORE

  3. 3. Extramural English Matters : Out-of-School English and Its Impact on Swedish Ninth Graders' Oral Proficiency and Vocabulary

    Author : Pia Sundqvist; Solveig Granath; Hugo Wikström; June Miliander; Magnus Ljung; Karlstads universitet; []
    Keywords : HUMANIORA; HUMANITIES; Extramural English; out-of-school learning; implicit learning; learner language; oral proficiency; oral fluency; second language acquisition; second language learning; ESL; EFL; vocabulary acquisition; assessment; speaking tests; language diary; motivation; self-efficacy; anxiety; speech; oral communication; core vocabulary; peripheral vocabulary; English language; Engelska språket; English; Engelska;

    Abstract : The present study examines possible effects of extramural English (EE) on oral proficiency (OP) and vocabulary (VOC). The study is based on data collected from Swedish learners of ESL in grade 9 (aged 15-16; N=80; 36 boys, 44 girls) over a period of one year. READ MORE

  4. 4. Time of Turmoil : Reading and Media Combination in the American Young Adult Novels Cathy’s Book, Skeleton Creek, and Endgame

    Author : Julie Blomberg Gudmundsson; Daniel Kane; Anna Nordlund; Danuta Fjellestad; Astrid Ensslin; Uppsala universitet; []
    Keywords : HUMANIORA; HUMANITIES; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; young adult fiction; reading; media combination; literary competence; reading paths; interrupted reading; media consciousness; multimedia novels; Literature; Litteraturvetenskap; Curriculum Studies; Didaktik;

    Abstract : In the beginning of the twenty-first century, Young Adult (YA) fiction experienced a renaissance, and YA novels began to appear on the best-seller lists in the US. Around the same time, many reports sounded alarms about rapidly declining rates of fiction reading among young adults. READ MORE

  5. 5. Places of Rest in Worlds of Ruin : Havens in Post-Apocalyptic Fiction

    Author : Andreas Nyström; Åke Bergvall; Maria Holmgren Troy; Mathias Clasen; Karlstads universitet; []
    Keywords : HUMANIORA; HUMANITIES; Post-Apocalypse; Apocalypse; Science Fiction; Havens; Pastoral; Paradise; Mobility; Narrative Theory; English; Engelska;

    Abstract : In the inhospitable and ruined landscapes of post-apocalyptic fiction there are often found havens, places of rest that provide contrast to the desolation of the wasteland. This study explores the generic functions of such havens. READ MORE