Search for dissertations about: "learner interaction"
Showing result 1 - 5 of 29 swedish dissertations containing the words learner interaction.
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1. Learner support for distance learners : A study of six cases of ICT-based distance education institutions in China
Abstract : This thesis focuses on learner support in Chinese distance education. It draws a picture of Chinese modern distance education, covering the major issues in the field of learner support, and small group work as peer support. READ MORE
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2. Young learners' perspectives on English classroom interaction : Foreign language anxiety and sense of agency in Swedish primary school
Abstract : This thesis explores young language learners’ experiences of classroom interaction in English instruction, focusing on foreign language anxiety (FLA), sense of agency and learner beliefs, aiming to inform and problematize language pedagogy for young learners. Learners from ten classrooms in years 2–5 participated. READ MORE
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3. New Spaces for Language Learning. A study of student interaction in media production in English
Abstract : The thesis project takes as its starting point an interest in foreign language learning as a social and cultural activity. Globalisation and digital media have contributed to changed conditions, especially for learning English. These changing conditions offer opportunities and new arenas as well as a challenge for current educational practice. READ MORE
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4. Information Technology and Interaction in Learning
Abstract : Learning is an interactive process between the learner and thesurrounding structures, the so-called learning environment. Several typesof instructional interaction - such as the learner-tutor, the learner-learner, the learner-content, and recently, the learner-interface interactions - have been identified in higher education. READ MORE
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5. Gamer mode : Identifying and managing unwanted behaviour in military educational wargaming
Abstract : Games are rule-governed systems at the same time as they are fiction, simulating or representing a real or an abstract world. This defining characteristic may create for different forms of tensions, that is, at different times players may focus on the rules, the fiction or on both during game play. READ MORE