Search for dissertations about: "learning through interaction"

Showing result 1 - 5 of 217 swedish dissertations containing the words learning through interaction.

  1. 1. Learning physiotherapy : the impact of formal education and professional experience

    Author : Madeleine Abrandt Dahlgren; Linköpings universitet; []
    Keywords : SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; Physiotherapy; problem-based learning; formal education; professional experience; discourse; basic concepts; qualitative analysis; phenomenography; conceptions; contextual analysis;

    Abstract : The aim is to describe and analyse physiotherapeutic learning through formal education and professional experience. The investigation focuses on the students' ways of experiencing the concepts of Health, Movement, Function and Interaction. READ MORE

  2. 2. Trajectories of Learning : Embodied Interaction in Change

    Author : Helen Melander; Fritjof Sahlström; Ann-Carita Evaldsson; Lorenza Mondada; Uppsala universitet; []
    Keywords : SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; learning; interaction; situated cognition; embodiment; conversation analysis; Education; Pedagogik; Pedagogik; Education;

    Abstract : This dissertation is about learning as changing understanding in social and situated activities. It takes part in the development of a reconceptualization of learning initiated within participationist perspectives. Multiparty interaction in situated activities is a primordial site for the exploration of human action and cognition. READ MORE

  3. 3. Travelling through time : Students’ interpretation of evolutionary time in dynamic visualizations

    Author : Jörgen Stenlund; Lena Tibell; Konrad Schönborn; Niklas Gericke; Örebro universitet; []
    Keywords : NATURVETENSKAP; NATURAL SCIENCES; NATURVETENSKAP; NATURAL SCIENCES; NATURVETENSKAP; NATURAL SCIENCES; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; Evolution; visualization; time; learning; threshold; zooming;

    Abstract : Evolutionary knowledge is important to understand and address contemporary challenges such as loss of biodiversity, climate change and antibiotic resistance. An important aspect that is considered to be a threshold concept in teaching and learning about evolution is the time it involves. READ MORE

  4. 4. Play, Culture and Learning : Studies of Second-Language and Conceptual Development in Swedish Preschools

    Author : Robin Samuelsson; Per Ledin; Stina Hållsten; Karin Aronsson; Södertörns högskola; []
    Keywords : SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; early childhood education; ECEC; preschool; play; affordances; embodiment; multimodal; interaction; second-language development; conceptual development; culture; cultural affordances; digital tools; artefacts; perception; förskola; förskolepedagogik; didaktik; förskola; lek; affordanser; kroppslighet; multimodalitet; interaktion; andraspråksutveckling; begreppsutveckling; kultur; kulturella affordanser; digitala redskap; artefakter; perception; Utbildningsvetenskapliga studier; Studies in the Educational Sciences;

    Abstract : This dissertation studies how second-language and conceptual development emerge through interactions in Swedish preschool environments. It studies how types of interaction, such as play, can scaffold children toward such developments. READ MORE

  5. 5. Plug & Play? Stakeholders’ co-meaningmaking of gamification implementations in workplace learning environments

    Author : Adam Palmquist; Göteborgs universitet; []
    Keywords : NATURVETENSKAP; NATURAL SCIENCES; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; NATURVETENSKAP; NATURAL SCIENCES; gamification; stakeholder; design; implementation; adoption; workplace learning; gamification stakeholder design implementation adoption workplace learning;

    Abstract : This dissertation discusses the implementation process of gamification in organisations’ workplace learning environments, focusing on four stakeholder groups: Administrators, Leaders, Providers and Users. These stakeholder groups are represented across the dissertation’s five articles, which present the results of my investigation of the groups’ meaning attributions to the gamification implementations in their organisations’ learning environments. READ MORE