Search for dissertations about: "learning through play"

Showing result 1 - 5 of 80 swedish dissertations containing the words learning through play.

  1. 1. Play, Culture and Learning : Studies of Second-Language and Conceptual Development in Swedish Preschools

    Author : Robin Samuelsson; Per Ledin; Stina Hållsten; Karin Aronsson; Södertörns högskola; []
    Keywords : SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; early childhood education; ECEC; preschool; play; affordances; embodiment; multimodal; interaction; second-language development; conceptual development; culture; cultural affordances; digital tools; artefacts; perception; förskola; förskolepedagogik; didaktik; förskola; lek; affordanser; kroppslighet; multimodalitet; interaktion; andraspråksutveckling; begreppsutveckling; kultur; kulturella affordanser; digitala redskap; artefakter; perception; Utbildningsvetenskapliga studier; Studies in the Educational Sciences;

    Abstract : This dissertation studies how second-language and conceptual development emerge through interactions in Swedish preschool environments. It studies how types of interaction, such as play, can scaffold children toward such developments. READ MORE

  2. 2. Knowledge at play. Studies of games as members’ matters : Kunskap genom spelande. Studier av digitala spel och spelande som kunskapsdomän

    Author : Ulrika Bennerstedt; Göteborgs universitet; []
    Keywords : SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; digital games; collaborative gaming; gameplay; learning; skill; transfer; coordinated action; professionalization; game education; assessment; institutionalization; gaming literacy; ethnomethodology;

    Abstract : On a general level, this thesis seeks some answers to the broad question of what one can learn from digital games. With an analytical approach informed by ethnomethodology, the main thrust of the work is an exploration of members’ matters in the area of games and gaming. READ MORE

  3. 3. Plug & Play? Stakeholders’ co-meaningmaking of gamification implementations in workplace learning environments

    Author : Adam Palmquist; Göteborgs universitet; []
    Keywords : NATURVETENSKAP; NATURAL SCIENCES; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; NATURVETENSKAP; NATURAL SCIENCES; gamification; stakeholder; design; implementation; adoption; workplace learning; gamification stakeholder design implementation adoption workplace learning;

    Abstract : This dissertation discusses the implementation process of gamification in organisations’ workplace learning environments, focusing on four stakeholder groups: Administrators, Leaders, Providers and Users. These stakeholder groups are represented across the dissertation’s five articles, which present the results of my investigation of the groups’ meaning attributions to the gamification implementations in their organisations’ learning environments. READ MORE

  4. 4. Making Room for Complexity in Group Collaborations: The Roles of Scaffolding and Facilitation

    Author : Pia Andersson; Göteborgs universitet; []
    Keywords : SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; action research; adult development; awareness; coaction; collective efficacy; complexity; group facilitation; hope; metacognition; methods for complex issues; scaffolding;

    Abstract : This thesis has a dual objective: the theoretical aim is to analyse how developmental scaffolding influences the way that group participants’ conceptions about societal issues of concern, appropriate goals and courses of action change as their awareness of the interconnectedness between different issues, conditions, causes and consequences increase. On a practical level, the thesis aims to contribute insights into the craft and role of facilitation for facilitators, project leaders, dialogue designers and other practitioners whose engagement in group processes involves scaffolding the understanding of issues that have a considerable degree of complexity. READ MORE

  5. 5. Bridging the boundaries between D&T education and working life : A study of views on knowledge and skills in product development

    Author : Helena Isaksson Persson; Inga-Britt Skogh; Robert Höghielm; KTH; []
    Keywords : SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; upper secondary school education; design and product development; technology programme; repertory grid technique; artefacts; engineer; industrial designer; working life; gymnasium; produktutveckling; design; teknikprogrammet; utbildning; artefakter; yrkesliv; ingenjör; industridesigner; Teknikvetenskapens lärande och kommunikation; Education and Communication in the Technological Sciences;

    Abstract : In Sweden upper secondary school education is organised in programmes. One of these programmes is the Technology programme that covers five orientations, one of which is Design and Product Development. READ MORE