Search for dissertations about: "narrative inquiry"

Showing result 6 - 10 of 31 swedish dissertations containing the words narrative inquiry.

  1. 6. Design for Service: A framework for articulating designers’ contribution as interpreter of users’ experience

    Author : Katarina Wetter Edman; Göteborgs universitet; []
    Keywords : HUMANIORA; HUMANITIES; NATURVETENSKAP; NATURAL SCIENCES; Design for Service; design practice; service logic; service design; user involvement user centered design; materialization; narrative; experience; design for service;

    Abstract : During the past approximately 15 years designers have paid increasing attention to service and changes in our society, resulting in a new design discipline – service design. In parallel, designers’ contributions to service development and innovation have been brought forward, often emphasizing designers’ capability of involving users, acting in and through multidisciplinary teams and using visualization skills in these situations. READ MORE

  2. 7. Vocational Bildung in action : A case study of the vocational education biography of master craftsman Wolfgang B

    Author : Ruhi Tyson; Stockholms universitet; []
    Keywords : SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; Bildung; vocational education; auto biography; craft; reflective practice; narrative inquiry; curriculum; skill; technique; Didactics; didaktik; utbildningsvetenskap med inriktning mot praktiska kunskapstraditioner; Educational Sciences in Arts and Professions;

    Abstract : This study looks at issues of Bildung and vocational education from a biographical perspective. These issues are conceptualized in terms of Bildung in action, developed in relation to Schön’s concept reflection in action; Bildung through making as a way of thinking about processes of Bildung connected to crafts; and Bildung in vocational contexts, ie. READ MORE

  3. 8. Jesus the True Leader : The Biographical Portrait of Jesus as Leader in the Gospel of Matthew

    Author : Daniel Hjort; Bibelvetenskap; []
    Keywords : HUMANIORA; HUMANITIES; Jesus; Gospel of Matthew; leader; ancient biography; genre; portrait; biographical-narrative method; virtues; character; leadership; influence; model; imitation; leadership roles; characterization; narrative criticism; leadership terms; Isocrates; Xenophon; Philo; Plutarch; Evagoras; Agesilaus; Moses; Numa;

    Abstract : The purpose of the present study is to understand and clarify how Jesus is presented as a leader in the Gospel of Matthew. The usage of common leadership terms in reference to Jesus early in the story, the biographical genre of Matthew, and the consistently negative portrayal of other leaders in the story give good reasons for the inquiry. READ MORE

  4. 9. Writing History in a Propaganda Institute : Political Power and Network Dynamics in Communist Romania

    Author : Francesco Zavatti; Per Bolin; Heiko Droste; Kim Salomon; Södertörns högskola; []
    Keywords : HUMANIORA; HUMANITIES; historiography; history-writing; Romania; history and power; sovereignty; communism; national-communism; resources; narrative canon; networking; Historical Studies; Historiska studier; Östersjö- och Östeuropaforskning; Baltic and East European studies;

    Abstract : In 1990, the Institute for Historical and Socio-Political Studies of the Central Committee of the Romanian Communist Party was closed, since the Party was dissolved by the Romanian Revolution. Similar institutions had existed in all countries belonging to the Soviet bloc. READ MORE

  5. 10. Industrial Phantasmagoria : Subcultural Interactive Cinema Meets Mass-Cultural Media of Simulation

    Author : Mikolaj Dymek; Mats Engwall; Claes Gustafsson; Alf Rehn; Saara Taalas; KTH; []
    Keywords : TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; video game industry; computer game industry; video games; computer games; cultural industries; media industries; cultural economy; game studies; literary theory; ludology; narratology; interactive cinema; simulational media; ergodic literature; cybertext; interactive narrative; business studies; industrial economy; hardcore gaming; casual gaming; subcultural industries; Industrial engineering and economy; Industriell teknik och ekonomi;

    Abstract : The video game industry has in three decades gone from a garage hobby to a global multi-billion euro media industry that challenges the significantly older and established cultural industries. After decades of explosive growth the industry surprisingly finds itself in a crisis – in terms of sales, future trajectories and creative paradigms. READ MORE