Search for dissertations about: "online learning technology"
Showing result 1 - 5 of 137 swedish dissertations containing the words online learning technology.
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1. Technology-enhanced formative assessment in higher education : An intervention design of scaffolding student self-regulated learning
Abstract : As online learning is increasingly adopted in higher education institutions, many instructors are faced with the challenges of devising and implementing effective pedagogical practices that advance student learning. One of the challenges points to the design and development of assessment activities that truly inform the teaching and learning process. READ MORE
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2. Online teaching practices : Sociomaterial matters in higher education settings
Abstract : The aim of this study was to describe and analyse online teaching practices in the Swedish higher education context. The study had an online ethnographic approach and was based on empirical data on the teaching in two university courses. READ MORE
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3. Spontaneous online tutoring : Students’ support of their own and other students’ process of inquiry in online text-based tutoring
Abstract : The use of online technologies has made education more accessible. In online education, there are increased expectations for students to be self-directed and take responsibility for their learning. Research has also shown that students can benefit from learning from each other. READ MORE
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4. Learning as a patient : What and how individuals want to learn when preparing for surgery, and the potential use of serious games in their education
Abstract : Introduction: Surgical patients need knowledge to participate in their own care and to engage in self-care behaviour in the perioperative period which is important for their recovery. Patient education facilitates such knowledge acquisition and several methods can be used to facilitate it, for example, face-to-face education and brochures or using information technology such as website or computer games. READ MORE
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5. Plug & Play? Stakeholders’ co-meaningmaking of gamification implementations in workplace learning environments
Abstract : This dissertation discusses the implementation process of gamification in organisations’ workplace learning environments, focusing on four stakeholder groups: Administrators, Leaders, Providers and Users. These stakeholder groups are represented across the dissertation’s five articles, which present the results of my investigation of the groups’ meaning attributions to the gamification implementations in their organisations’ learning environments. READ MORE