Search for dissertations about: "online learning"

Showing result 11 - 15 of 245 swedish dissertations containing the words online learning.

  1. 11. Approaches to Interactive Online Machine Learning

    Author : Agnes Tegen; Paul Davidsson; Jan A. Persson; Henrik Boström; Malmö universitet; []
    Keywords : NATURVETENSKAP; NATURAL SCIENCES; Machine Learning; Interactive Machine Learning; Online Learning; Active Learning; Machine Teaching;

    Abstract : With the Internet of Things paradigm, the data generated by the rapidly increasing number of connected devices lead to new possibilities, such as using machine learning for activity recognition in smart environments. However, it also introduces several challenges. READ MORE

  2. 12. An Eye for an I : Focus on integration in WIL

    Author : Lennarth Bernhardsson; Martin Gellerstedt; Lars Svensson; Högskolan Väst; []
    Keywords : SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; Work-Integrated Learning; Work-Integrated Education; Workplace learning; Work-based learning; Lärande; Progression; Work Integrated Learning; Arbetsintegrerat lärande;

    Abstract : This licentiate thesis describes the development and change of forms within a course with a focus on Work-Integrated Learning (WIL). For several years I have been responsible for a course and at the same time author of the syllabus for the course and seen how weak the integration is, and how it is perceived by the students, between theoretical knowledge and the practical work during an internship period. READ MORE

  3. 13. Online Communities and Learning for Health : The Use of Online Health Communities and Online Expertise for People with Established Bad Habits

    Author : Åsa Smedberg; Jacob Palme; Caroline Haythornthwaite; Stockholms universitet; []
    Keywords : NATURVETENSKAP; NATURAL SCIENCES; Health community; online community; learning; bad habits; conversation; speech acts; Ask the Expert system; holistic.; Computer and systems science; Data- och systemvetenskap; Computer and Systems Sciences; data- och systemvetenskap;

    Abstract : Patients as well as citizens are getting more and more empowered due to the use of the Internet. The last years have brought a new trend to the Internet, the virtual or online health communities, used by many people and for various purposes. READ MORE

  4. 14. Plug & Play? Stakeholders’ co-meaningmaking of gamification implementations in workplace learning environments

    Author : Adam Palmquist; Göteborgs universitet; []
    Keywords : NATURVETENSKAP; NATURAL SCIENCES; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; NATURVETENSKAP; NATURAL SCIENCES; gamification; stakeholder; design; implementation; adoption; workplace learning; gamification stakeholder design implementation adoption workplace learning;

    Abstract : This dissertation discusses the implementation process of gamification in organisations’ workplace learning environments, focusing on four stakeholder groups: Administrators, Leaders, Providers and Users. These stakeholder groups are represented across the dissertation’s five articles, which present the results of my investigation of the groups’ meaning attributions to the gamification implementations in their organisations’ learning environments. READ MORE

  5. 15. Knowledge at play. Studies of games as members’ matters : Kunskap genom spelande. Studier av digitala spel och spelande som kunskapsdomän

    Author : Ulrika Bennerstedt; Göteborgs universitet; []
    Keywords : SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; digital games; collaborative gaming; gameplay; learning; skill; transfer; coordinated action; professionalization; game education; assessment; institutionalization; gaming literacy; ethnomethodology;

    Abstract : On a general level, this thesis seeks some answers to the broad question of what one can learn from digital games. With an analytical approach informed by ethnomethodology, the main thrust of the work is an exploration of members’ matters in the area of games and gaming. READ MORE