Search for dissertations about: "online world"

Showing result 1 - 5 of 164 swedish dissertations containing the words online world.

  1. 1. World Builders : A Study on the Development of a Massively Multiplayer Online Role-Playing Game

    Author : Peter Zackariasson; Anders Söderholm; Nils Wåhlin; Daniel Hjorth; Umeå universitet; []
    Keywords : SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; MMORGPG; development; video game; organizing; discourse; Business studies; Företagsekonomi;

    Abstract : This dissertation is a study of the development of a video game called Anarchy Online. This game was developed by the Funcom company between 1995 and 2001, and is a so-called Massively Multiplayer Online Role-Playing Game (MMORPG). READ MORE

  2. 2. Material virtualities : Approaching online textual embodiment

    Author : Jenny Sunden; Linköpings universitet; []
    Keywords : SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; Embodiment; body; cyberfeminism; cyborg; subjectivity; virtuality; materiality; MUD; MOO; cybercultural studies; digital textuality; online ethnography; poststructuralist literary theory; queer theory; online interaction; Diskursanalys; språksociologi; cyberspace; queerteori; virtuell verklighet; MUD; INTERDISCIPLINARY RESEARCH AREAS; TVÄRVETENSKAPLIGA FORSKNINGSOMRÅDEN;

    Abstract : While the Internet is often presented as a disembodied medium, various forms of bodily presence are continually introduced when people meet online. This study explores notions of embodiment in a particular text-based virtual world (here called WaterMOO) by investigating how bodies- always sexually specific- are created and rendered meaningful in online textual practices. READ MORE

  3. 3. The Street Art World

    Author : Peter Bengtsen; Avdelningen för konsthistoria och visuella studier; []
    Keywords : HUMANIORA; HUMANITIES; HUMANIORA; HUMANITIES; HUMANIORA; HUMANITIES; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; HUMANIORA; HUMANITIES; public space; contemporary art; art market; gadekunst; gatukonst; Faile; Banksy; public art; graffiti; street art; urban art; street art world; The Street Art World;

    Abstract : In recent years, street art has become embedded in popular culture and received growing attention from the art market and art institutions. Work by street artists has entered galleries, auction houses and museums, and some artists have been given the opportunity to create large-scale sanctioned public art projects. READ MORE

  4. 4. Interactive Online Machine Learning

    Author : Agnes Tegen; Paul Davidsson; Jan A. Persson; Georg Krempl; Malmö universitet; []
    Keywords : NATURVETENSKAP; NATURAL SCIENCES; Interactive Machine Learning; Active Learning; Machine Teaching; Online Learning;

    Abstract : With the Internet of Things paradigm, the data generated by the rapidly increasing number of connected devices lead to new possibilities, such as using machine learning for activity recognition in smart environments. However, it also introduces several challenges. The sensors of different devices might be mobile and of different types, i.e. READ MORE

  5. 5. The Rise of Luxury Brands Online : A study of how a sense of luxury brand is created in an online environment

    Author : Anita Radón; Per Olof Berg; Miriam Salzer-Mörling; Micael Dahlén; Lars Strannegård; Stockholms universitet; []
    Keywords : SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; Luxury; Luxury Brands; Brand Image; Brand Identity; Internet; Online Environment; Communities; Counterfeits.; Business studies; Företagsekonomi; företagsekonomi; Business Administration;

    Abstract : Luxury brands have only recently tapped into the online market in an attempt to increase revenues and expand their businesses. This leap onto the online world has resulted in several new challenges, including the luxury brand paradox. READ MORE