Search for dissertations about: "perception - action."
Showing result 11 - 15 of 107 swedish dissertations containing the words perception - action..
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11. Material perception and action : The role of material properties in object handling
Abstract : This dissertation is about visual perception of material properties and their role in preparation for object handling. Usually before an object is touched or picked-up we estimate its size and shape based on visual features to plan the grip size of our hand. READ MORE
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12. A Perspective Theory of Music Perception and Emotion
Abstract : In order to answer the question of why music moves us emotionally we need to understand the perception of music. A perspective theory is suggested. A perspective implies a frame of reference. This means that the perspective selects content - an implicit meaning. READ MORE
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13. Learning Spatiotemporal Features in Low-Data and Fine-Grained Action Recognition with an Application to Equine Pain Behavior
Abstract : Recognition of pain in animals is important because pain compromises animal welfare and can be a manifestation of disease. This is a difficult task for veterinarians and caretakers, partly because horses, being prey animals, display subtle pain behavior, and because they cannot verbalize their pain. READ MORE
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14. Predictive action in infancy : Evidence of early prospective behavior
Abstract : How do young infants understand and act on their constantly changing environment? An action perspective on motor development was taken into account. The present thesis investigated perception guided predictive action in 6-month-old infants, namely, head tracking and reaching for an object moving on a pre-defined trajectory, linear or nonlinear, fully visible or partially occluded. READ MORE
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15. An Operatic Game Changer: The Opera Maker as Game Designer and the Potentials of Ludo-Immersive Opera
Abstract : How can live-performed chamber operas be conceptualized as immersive games with interactive features? This artistic study has resulted in a system model through which degrees of immersion may be generated and analyzed from physical, social, and psychical stimuli. A differentiation of immersive modes has been made possible by the framing of opera-making as game design. READ MORE