Search for dissertations about: "pervasive computing"

Showing result 6 - 10 of 74 swedish dissertations containing the words pervasive computing.

  1. 6. From Conceptual Links to Causal Relations — Physical-Virtual Artefacts in Mixed-Reality Space

    Author : Thomas Pederson; Lars-Erik Janlert; William Buxton; Umeå universitet; []
    Keywords : NATURVETENSKAP; NATURAL SCIENCES; Människa-dator-interaktion; Human-Computer Interaction; Mixed Reality; Augmented Reality; Ubiquitous Computing; Pervasive Computing; Graspable User Interfaces; Tangible User Interfaces; Wearable Computing; Context Awareness; User Modelling; Interaction Design; Systems Design; Människa-dator-interaktion; Information technology; Informationsteknologi; business data processing; administrativ databehandling;

    Abstract : This thesis presents a set of concepts and a general design approach for designing Mixed Reality environments based on the idea that the physical (real) world and the virtual (digital) world are equally important and share many properties. Focus is on the design of a technology infrastructure intended to relieve people from some of the extra efforts currently needed when performing activities that make heavy use of both worlds. READ MORE

  2. 7. A Design Rationale for Pervasive Computing : User Experience, Contextual Change and Technical Requirements

    Author : Markus Bylund; Magnus Boman; Tom Rodden; KTH; []
    Keywords : NATURVETENSKAP; NATURAL SCIENCES; Informatics; computer and systems science; Informatik; data- och systemvetenskap; Informatics; computer and systems science; Informatik; data- och systemvetenskap;

    Abstract : The vision of pervasive computing promises a shift from information tech-nology per se to what can be accomplished by using it, thereby fundamen-tally changing the relationship between people and information technology. In order to realize this vision, a large number of issues concerning user ex-perience, contextual change, and technical requirements should be ad-dressed. READ MORE

  3. 8. Accessible interaction solution based on confidence for the deployment of pervasive sensitive services in intelligent environments

    Author : Mario Vega Barbas; Fernando Seoane; Iván Pau; Juan Ramón Velasco; KTH; []
    Keywords : TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; Pervasive Technology; Ubiquitous Computing; Pervasive Sensitive Services; Interaction Design; Technology Acceptance; Confidence.; Technology and Health; Teknik och hälsa;

    Abstract : Services based on the Information and Communications Technologies (ICT) are present more and more in the lives of people. The advancement of ICT in technical and social acceptance terms has led the creation of new models of service provision. READ MORE

  4. 9. Smart assistants for smart homes

    Author : Katharina Rasch; Rassul Ayani; Christian Schulte; Johan Schubert; Alois Ferscha; KTH; []
    Keywords : NATURVETENSKAP; NATURAL SCIENCES; smart homes; pervasive computing; ubiquitous computing; machine learning; HCI;

    Abstract : The smarter homes of tomorrow promise to increase comfort, aid elderly and disabled people, and help inhabitants save energy. Unfortunately, smart homes today are far from this vision – people who already live in such a home struggle with complicated user interfaces, inflexible home configurations, and difficult installation procedures. READ MORE

  5. 10. Playing and Learning Across Locations: : Indentifying Factors for the Design of Collaborative Mobile Learning

    Author : Daniel Spikol; Marcelo Milrad; Jakob Tholander; Växjö universitet; []
    Keywords : NATURVETENSKAP; NATURAL SCIENCES; NATURVETENSKAP; NATURAL SCIENCES; Computer Supported Collaborative Learning; Mobile; Location-based services; Pervasive computing; Ubiquitous computing; Design-based research; Co-Design; Education; Games; Computer science; Datavetenskap; Other information technology; Övrig informationsteknik; Media Technology; Media Technology;

    Abstract : The research presented in this thesis investigates the design challenges associated with the development and use of mobile applications and tools for supporting collaboration in educational activities. These technologies provide new opportunities to promote and enhance collaboration by engaging learners in a variety of activities across different places and contexts. READ MORE