Search for dissertations about: "playing games"
Showing result 1 - 5 of 44 swedish dissertations containing the words playing games.
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1. Power Games : Rules and Roles in Second Life
Abstract : This study investigates how the members of four different role-playing communities on the online platform Second Life perform social as well as dramatic roles within their community. The trajectories of power influencing these roles are my main focus. READ MORE
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2. A Matter of Amusement : The Material Culture of Philipp Hainhofer’s Games in Early Modern Princely Collections
Abstract : Games were important to the Augsburg art agent Philipp Hainhofer (1578-1647), and this ludic category was included in most of his art cabinets, procured over period of thirty years during the first half of the seventeenth century. It offered amusement (Kurzweil) as part of an overall ambition for the cabinets to be of service and use (“nutzen vnd dienst”). READ MORE
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3. Playing and Learning Across Locations: : Indentifying Factors for the Design of Collaborative Mobile Learning
Abstract : The research presented in this thesis investigates the design challenges associated with the development and use of mobile applications and tools for supporting collaboration in educational activities. These technologies provide new opportunities to promote and enhance collaboration by engaging learners in a variety of activities across different places and contexts. READ MORE
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4. Game-calibrated and user-tailored remote detection of emotions : A non-intrusive, multifactorial camera-based approach for detecting stress and boredom of players in games
Abstract : Questionnaires and physiological measurements are the most common approach used to obtain data for emotion estimation in the field of human-computer interaction (HCI) and games research. Both approaches interfere with the natural behavior of users. READ MORE
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5. Biofeedback Interaction : Applying Physiological Methods to Entertainment Video Games
Abstract : Biofeedback interaction offers interesting opportunities for video games since it allows player physiological information to be used in novel interaction techniques. Despite several contributions in the area, biofeedback interaction faces a set of challenges relating to its design and implementation. READ MORE