Search for dissertations about: "playing games"

Showing result 1 - 5 of 44 swedish dissertations containing the words playing games.

  1. 1. Power Games : Rules and Roles in Second Life

    Author : Maria Bäcke; Blekinge Tekniska högskola; []
    Keywords : SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; NATURVETENSKAP; NATURAL SCIENCES; HUMANIORA; HUMANITIES; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; performance; role-play; Second Life; online worlds; virtual worlds; virtual; digital space; rules; hierarchies; subversion; power; negotiation; make-believe; Media and Communication Studies;

    Abstract : This study investigates how the members of four different role-playing communities on the online platform Second Life perform social as well as dramatic roles within their community. The trajectories of power influencing these roles are my main focus. READ MORE

  2. 2. A Matter of Amusement : The Material Culture of Philipp Hainhofer’s Games in Early Modern Princely Collections

    Author : Greger Sundin; Johan Eriksson; Johan Cederlund; Lars Ljungström; Uppsala universitet; []
    Keywords : HUMANIORA; HUMANITIES; Philipp Hainhofer; Augsburg; Kunstkammer; art cabinet; material culture studies; late Renaissance games; early modern games; boardgames; card games; Ulrich Baumgartner; Gustavus Adolfus art cabinet; Pomeranian art cabinet; games casket; Duke August II of Brunswick-Lüneburg; Gustavus Selenus; Konstvetenskap; History of Art;

    Abstract : Games were important to the Augsburg art agent Philipp Hainhofer (1578-1647), and this ludic category was included in most of his art cabinets, procured over period of thirty years during the first half of the seventeenth century. It offered amusement (Kurzweil) as part of an overall ambition for the cabinets to be of service and use (“nutzen vnd dienst”). READ MORE

  3. 3. Playing and Learning Across Locations: : Indentifying Factors for the Design of Collaborative Mobile Learning

    Author : Daniel Spikol; Marcelo Milrad; Jakob Tholander; Växjö universitet; []
    Keywords : NATURVETENSKAP; NATURAL SCIENCES; NATURVETENSKAP; NATURAL SCIENCES; Computer Supported Collaborative Learning; Mobile; Location-based services; Pervasive computing; Ubiquitous computing; Design-based research; Co-Design; Education; Games; Computer science; Datavetenskap; Other information technology; Övrig informationsteknik; Media Technology; Media Technology;

    Abstract : The research presented in this thesis investigates the design challenges associated with the development and use of mobile applications and tools for supporting collaboration in educational activities. These technologies provide new opportunities to promote and enhance collaboration by engaging learners in a variety of activities across different places and contexts. READ MORE

  4. 4. Game-calibrated and user-tailored remote detection of emotions : A non-intrusive, multifactorial camera-based approach for detecting stress and boredom of players in games

    Author : Fernando Bevilacqua; Henrik Engström; Per Backlund; Vittorio Scarano; Högskolan i Skövde; []
    Keywords : NATURVETENSKAP; NATURAL SCIENCES; human-computer interaction; computer vision; non-obtrusive; remote sensing; affective computing; games; rPPG; Interaction Lab ILAB ; Interaction Lab ILAB ;

    Abstract : Questionnaires and physiological measurements are the most common approach used to obtain data for emotion estimation in the field of human-computer interaction (HCI) and games research. Both approaches interfere with the natural behavior of users. READ MORE

  5. 5. Biofeedback Interaction : Applying Physiological Methods to Entertainment Video Games

    Author : Diego Navarro; Veronica Sundstedt; Hans-Jürgen Zepernick; Niklas Lavesson; Valeria Garro; Enkelejda Kasneci; Blekinge Tekniska Högskola; []
    Keywords : TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; Biofeedback; Natural User Interaction; Video Games; Physiology; Entertainment.; Computer Science; Datavetenskap;

    Abstract : Biofeedback interaction offers interesting opportunities for video games since it allows player physiological information to be used in novel interaction techniques. Despite several contributions in the area, biofeedback interaction faces a set of challenges relating to its design and implementation. READ MORE