Search for dissertations about: "situated practices"
Showing result 6 - 10 of 158 swedish dissertations containing the words situated practices.
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6. Strategy as Sociomaterial Practices : Planning, Decision-Making, and Responsiveness in Corporate Lending
Abstract : In their everyday work, organizations, like individuals, find it familiar to consider information technologies and other material objects as nonnegotiable necessities. Management and organization researchers have recalled this evident fact by advancing knowledge of the mundane aspects of computer-mediated work. READ MORE
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7. Problem-solving revisited : On school mathematics as a situated practice
Abstract : The general interest behind the present work is to contribute to an understanding of human cognition in context. More specifically, the empirical research reported focuses on how pupils define and deal with problem-solving in what for them is a regular school situation. READ MORE
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8. Beyond the Participatory Project : Practices of Organising, Planning and Doing Participation in Museums
Abstract : This thesis investigates practices that constitute participation in museums, building on information studies’ tradition of exploring work of professionals in memory institutions. In an effort to democratise, memory institutions have been increasingly interested in working with external stakeholders and audiences through various collaborative, participatory and engagement projects. READ MORE
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9. Makers, Materials and Machines : Understanding Experience and Situated Embodied Practice in the Makerspace
Abstract : This thesis explores interaction between humans, materials, and machines, in the context of makerspaces. The concept of making describes a practice that deals with new technologies in combination with craft to create artifacts in physical, digital and hybrid forms. READ MORE
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10. Mind Games Extended : Understanding Gameplay as Situated Activity
Abstract : This thesis addresses computer gameplay activities in terms of the physical handling of a game, players’ meaning-making activities, and how these two processes are closely interrelated. It is examined in greater detail which role the body plays in gameplay, but also how gameplay is shaped by sociocultural factors outside the game, including different kind of tools and players’ participation in community practices. READ MORE