Search for dissertations about: "social learning"
Showing result 6 - 10 of 1494 swedish dissertations containing the words social learning.
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6. Learning as a patient : What and how individuals want to learn when preparing for surgery, and the potential use of serious games in their education
Abstract : Introduction: Surgical patients need knowledge to participate in their own care and to engage in self-care behaviour in the perioperative period which is important for their recovery. Patient education facilitates such knowledge acquisition and several methods can be used to facilitate it, for example, face-to-face education and brochures or using information technology such as website or computer games. READ MORE
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7. Ethnicizing Employability : Governing the Unemployed in Labour Market Projects in Sweden
Abstract : The dissertation analyzes labour market projects co-financed by the European Social Fund (ESF) targeting unemployed migrants and ethnicized groups. The analysis is qualitative, discourse-oriented and based on Foucault’s concept of governmentality. READ MORE
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8. Learning physiotherapy : the impact of formal education and professional experience
Abstract : The aim is to describe and analyse physiotherapeutic learning through formal education and professional experience. The investigation focuses on the students' ways of experiencing the concepts of Health, Movement, Function and Interaction. READ MORE
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9. From blended learning to learning onlife : ICTs, time and access in higher education
Abstract : Information and Communication Technologies, ICTs, has now for decades being increasingly taken into use for higher education, enabling distance learning, e-learning and online learning, mainly in parallel to mainstream educational practise. The concept Blended learning (BL) aims at the integration of ICTs with these existing educational practices. READ MORE
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10. Knowledge at play. Studies of games as members’ matters : Kunskap genom spelande. Studier av digitala spel och spelande som kunskapsdomän
Abstract : On a general level, this thesis seeks some answers to the broad question of what one can learn from digital games. With an analytical approach informed by ethnomethodology, the main thrust of the work is an exploration of members’ matters in the area of games and gaming. READ MORE