Search for dissertations about: "social problems game"

Showing result 1 - 5 of 29 swedish dissertations containing the words social problems game.

  1. 1. Around the Screen : Computer activities in children’s everyday lives

    Author : Pål André Aarsand; Karin Aronsson; Michael Tholander; David Middleton; Linköpings universitet; []
    Keywords : SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; Ethnography; Activity frames; Computer activities; Identities; Digital technology; Classroom; family; Social interaction; Everyday life; Children; barn; datoraktivitet; digital teknologi; diskursanalys; familj; identitet; skola; social; interaktion; vardagsliv; Children; Barn;

    Abstract : The present ethnography documents computer activities in everyday life. The data consist of video recordings, interviews and field notes, documenting (i) 16 students in a seventh grade class in a computer room and other school settings and (ii) 22 children, interacting with siblings, friends and parents in home settings. READ MORE

  2. 2. Essays on Social Dynamics

    Author : Christoffer Edling; Aage Sørensen; Stockholms universitet; []
    Keywords : SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; Sociology; sociologi;

    Abstract : In this thesis, various aspects of the modeling of social dynamics are discussed. Both theoretical and empirical illustrations and examples are given.In Chapter 1, formal dynamic models are discussed in general terms. READ MORE

  3. 3. Extending Game User Experience - Exploring Player Feedback and Satisfaction : The Birth of the Playsona

    Author : Björn Strååt; Harko Verhagen; Frans Mäyrä; Stockholms universitet; []
    Keywords : SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; video game design; user experience; game user experience; playsona; aspect based sentiment analysis; focused player diaries; Man-Machine-Interaction MMI ; människa-maskin-interaktion MMI ;

    Abstract : Video games are experience-based products and user satisfaction is key for their popularity. To design for as strong an experience as possible, game developers incorporate evaluation methods that help to discover their users’ expectations and needs. Despite such efforts, problems still occur with the game design that lower the user experience. READ MORE

  4. 4. Topics in Cooperative Game Theory

    Author : Sofia Grahn; William Thomson; Uppsala universitet; []
    Keywords : SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; Economics; Nationalekonomi; Economics; Nationalekonomi; nationalekonomi; Economics;

    Abstract : Essay 1: A class of cooperative games arising from shortest path problems is defined. These shortest path games are shown to be totally balanced and allow a population-monotonic allocation scheme. READ MORE

  5. 5. Games in Formal Educational Settings : Obstacles for the development and use of learning games

    Author : Björn Berg Marklund; Per Backlund; Henrik Engström; Maurice Hendrix; Högskolan i Skövde; []
    Keywords : SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; Learning games; educational games; game development and use; Technology; Teknik;

    Abstract : From the perspective of educators, games are viewed as a medium in which the younger generation both thrive and excel. Students navigate game environments with ease and regularly solve problems, engage in advanced collaborative efforts, and communicate complex concepts and strategies to one another during their private gaming sessions at home. READ MORE