Search for dissertations about: "spatial games"

Showing result 11 - 15 of 20 swedish dissertations containing the words spatial games.

  1. 11. Embodied Core Mechanics : Designing for movement-based co-located play

    Author : Elena Márquez Segura; Annika Waern; Kristina Höök; Barry Brown; Helena Mentis; Uppsala universitet; []
    Keywords : TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; Embodied core mechanics; embodied sketching; movement-based interaction; phenomenology; embodied interaction; play; play design; research through design; social play; co-located; movement; technology-supported; interactive toy; robot; playification; Människa-dator interaktion; Human-Computer Interaction;

    Abstract : Movement-based interactive systems for play came into the spotlight over a decade ago, and were met with enthusiasm by the general public as well as the Human-Computer Interaction research community. Yet a decade of research and practice has not fully addressed the challenge of designing for the moving body and play. READ MORE

  2. 12. The Blurring Politics of Cyber Conflict : A Critical Study of the Digital in Palestine and Beyond

    Author : Fabio Cristiano; Statsvetenskapliga institutionen; []
    Keywords : SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; cybersecurity; cyberspace; violence; sovereignty; territory; infrastructure; digital rights; Palestine;

    Abstract : This thesis explores how the politics of cyber conflict redefine violence, sovereignty, and territory in and through cyberspace. It does this by studying how the digital mediates different facets and experiences of conflict and security in Palestine. READ MORE

  3. 13. Fast and High-Quality Visibility Determination

    Author : Rasmus Barringer; Institutionen för datavetenskap; []
    Keywords : NATURVETENSKAP; NATURAL SCIENCES; computer graphics; visibility; anti-aliasing; line sampling; ray tracing; rendering;

    Abstract : Computer generated imagery is vital to the entertainment industry in the production of games and films, for example. It is also increasingly important for visualization in design, architecture, engineering, and medicine, to name a few. Improvements to rendering techniques come from a combination of improved algorithms and more powerful hardware. READ MORE

  4. 14. Stereoscopic 3D Video Quality of Experience : impact of coding, transmission and display technologies

    Author : Kun Wang; Mårten Sjöström; Kjell Brunnström; Ulf Jennehag; Roger Olsson; Hans-Jürgen Zepernick; Mittuniversitetet; []
    Keywords : TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY;

    Abstract : Three-Dimensional (3D) videos are using their success from cinema to home entertainmentmarkets such as TV, DVD, Blu-ray, video games, etc. The video quality isa key factor which decides the success and acceptance of a new service. Visual qualitywill have more severe consequences for 3D than for 2D videos, e.g. READ MORE

  5. 15. Gameplay (3D Game Engine + Ray Tracing = Visual Attention through Eye Tracking)

    Author : Charlotte Sennersten; []
    Keywords : SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; Spelutveckling; Game development; Cognition; Vision; Gameplay; Instrumentation; 3D Game Engine; Eyegaze tracking;

    Abstract : Research into gameplay can contribute to more self-conscious approaches to design, allowing designers to create effective gameplay with less testing, or to target specific cognitive and emotional affects of gameplay for serious games applications. Self-conscious design includes theoretically motivated design of game systems to facilitate gameplay motivated by cognitive, scientific and/or rhetorical theories of game affect and functionality. READ MORE