Search for dissertations about: "tabletop"
Showing result 1 - 5 of 9 swedish dissertations containing the word tabletop.
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1. Computer Vision: From Motion Capture to Tabletop Interaction
Abstract : This thesis presents the work done by the candidate in the domain of Human-Computer Interaction. In particular, the candidate has investigated how techniques in Computer Vision can be used to enable new forms of interaction. The work investigates areas such as motion capture and multi-user, multi-touch interaction for tabletop systems. READ MORE
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2. User-Centered Collaborative Visualization
Abstract : The last couple of years have marked the entire field of information technology with the introduction of a new global resource, called data. Certainly, one can argue that large amounts of information and highly interconnected and complex datasets were available since the dawn of the computer and even centuries before. READ MORE
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3. Towards Enhancing Awareness in Designing Collaborative Computing Systems
Abstract : Awareness is critical to the success of collaborative activities. User awareness (from here on: awareness) is a system’s capacity to provide comprehensible and appropriate communication cues from one user to the other users of the same system. READ MORE
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4. Everyday encounters with data: Exploring engaging and collaborative interactive technologies
Abstract : This thesis addresses a variety of problems in human-computer interaction (HCI) centred around how users perceive, use and benefit from data. The work spans a number of application areas such as: medical work, shipping, emergency management, campus work conditions and practising amateur sports. READ MORE
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5. Playing for Togetherness - Designing for Interaction Rituals through Gaming
Abstract : Can design facilitate togetherness through games? Seeing the outcomes of a successful interaction ritual – positive emotional energy and a sense of group solidarity – as the main components of the togetherness of games, this thesis seeks to shed light on how design can improve the use of games as vehicles of interaction. The thesis combines six different articles on games, gaming and gamers; the articles illuminate the different ingredients of the interaction ritual afforded by playing games and covers digital-, board- and tabletop role-playing games. READ MORE