Search for dissertations about: "tangible"

Showing result 1 - 5 of 112 swedish dissertations containing the word tangible.

  1. 1. Tangible participation - Engaging designs and design engagements in pedagogical praxes

    University dissertation from Lund University (Media-Tryck)

    Author : Henrik Svarrer Larsen; Lunds universitet.; Lund University.; [2015]
    Keywords : NATURVETENSKAP; NATURAL SCIENCES; Aesthetics; annotated portfolios; Certec; corporeality; critical design; criticality; design; design artefacts; design hermeneutics; design qualities; design research; designerly; disability; embodiment; experiential qualities; extended materiality; hybrid media; ideation; intellectual disability; interaction design; interactivity; multisensory; multisensory environments; MSE; participation; participatory design; probes; programmatic design research; rehabilitation engineering; research by design; research through design; sensuousness; sketching; Snoezelen; tangible computing; tangibles.;

    Abstract : Popular Abstract in Swedish Denna avhandling söker nya vägar: - Nya vägar för sinnlig design som är både digital och materiell. - Nya vägar för hur designforskning och pedagogisk praxis kan utvecklas tillsammans. - Nya vägar för en forskning som värdesätter designfältets sätt att närma sig och verka i världen. READ MORE

  2. 2. Let's Make a Digital Patchwork Designing for Childrens Creative Play with Programming Materials

    University dissertation from Stockholm : Department of Computer and Systems Sciences, Stockholm University

    Author : Ylva Fernaeus; KTH.; Stockholms universitet.; [2007]
    Keywords : TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; NATURVETENSKAP; NATURAL SCIENCES; NATURVETENSKAP; NATURAL SCIENCES; SOCIAL SCIENCES Statistics; computer and systems science Informatics; computer and systems science Computer and systems science; SAMHÄLLSVETENSKAP Statistik; data- och systemvetenskap Informatik; data- och systemvetenskap Data- och systemvetenskap; Man-Machine-Interaction MMI ; människa-maskin-interaktion MMI ; children s programming; interaction design; tangible interaction; human-computer interaction; tangible programming;

    Abstract : This thesis explores new approaches to making and playing with programming materials, especially the forms provided with screen-based digital media. Designing with these media expressions can be very attractive to children, but they are usually not made available to them in the same degree as are physical materials. READ MORE

  3. 3. Metamorphing : : the transformative power of digital media and tangible interaction

    University dissertation from Department of Interaction and System Design, Blekinge Institute of Technology, School of Arts and Communication, Malmö University

    Author : Per Linde; Blekinge Tekniska Högskola.; Malmö University.; Malmö University.; [2007]
    Keywords : SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; TECHNOLOGY Information technology Other information technology; TEKNIKVETENSKAP Informationsteknik Övrig informationsteknik; INTERDISCIPLINARY RESEARCH AREAS Technology and social change; TVÄRVETENSKAPLIGA FORSKNINGSOMRÅDEN Teknik och social förändring; Technology; interaction design;

    Abstract : The thesis explores how interactive technologies and digital media can be used as transformative mediators and tools. They have the potential to strengthen and enrich the experience of different transformations that are discussed as being important for practices of creativity and learning, where the engagement and relationship to processes of change is fundamental. READ MORE

  4. 4. Here and now Foundations and practice of human-experiential design

    University dissertation from Umeå : Umeå universitet

    Author : Kei Hoshi; Umeå universitet.; [2012]
    Keywords : SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; Dichotomy; Embodiment; Blended Reality; Experiential Design; Human-Computer Interaction; Health Care; Special Needs; Tangible Presence; Here and Now; data- och systemvetenskap; Computer and Information Science;

    Abstract : The thesis claims that an experiential approach to design really does promise the possibility of scientific design of everyday life. The purpose of this thesis is to show the promise. René Descartes conceptualized the classical formulation of a mind-body dichotomy. READ MORE

  5. 5. From Conceptual Links to Causal Relations — Physical-Virtual Artefacts in Mixed-Reality Space

    University dissertation from Umeå : Umeå universitet

    Author : Thomas Pederson; Umeå universitet.; [2003]
    Keywords : NATURVETENSKAP; NATURAL SCIENCES; Människa-dator-interaktion; Human-Computer Interaction; Mixed Reality; Augmented Reality; Ubiquitous Computing; Pervasive Computing; Graspable User Interfaces; Tangible User Interfaces; Wearable Computing; Context Awareness; User Modelling; Interaction Design; Systems Design; Människa-dator-interaktion; SOCIAL SCIENCES Statistics; computer and systems science Informatics; computer and systems science Information technology; SAMHÄLLSVETENSKAP Statistik; data- och systemvetenskap Informatik; data- och systemvetenskap Informationsteknologi; Computing Science; administrativ databehandling;

    Abstract : This thesis presents a set of concepts and a general design approach for designing Mixed Reality environments based on the idea that the physical (real) world and the virtual (digital) world are equally important and share many properties. Focus is on the design of a technology infrastructure intended to relieve people from some of the extra efforts currently needed when performing activities that make heavy use of both worlds. READ MORE