Search for dissertations about: "technology in school"
Showing result 1 - 5 of 402 swedish dissertations containing the words technology in school.
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1. To Describe, Transmit or Inquire : Ethics and technology in school
Abstract : Ethics is of vital importance to the Swedish educational system, as in many other educational systems around the world. Yet, it is unclear how ethics should be dealt with in school, and prior research and evaluations have found serious problems regarding ethics in education. READ MORE
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2. Technology in everyday life : a study of consumers and technology in a banking context
Abstract : Technology is increasingly making its presence felt in the lives of consumers. This disserta-tion focuses on how consumers use, relate to and make sense of technology. Through methodo-logical triangulation in the form of interviews, diaries, experiments and observations we hear individual consumers talk about their lives with technology. READ MORE
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3. Words in school : A study of vocabulary learning support in the Swedish EFL classroom
Abstract : Vocabulary is a central but difficult aspect of learning English. EFL students face a considerable challenge in acquiring a vocabulary sufficient for communication, which means knowing many words and having a deep and varied knowledge of them. READ MORE
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4. Space in motion : the art of activating space in-between
Abstract : As a contribution to the emerging field of practice-based research in the arts, this thesis aims to activate space, experience and the concept in-between. As the in-between cannot be defined ahead of the rhythmic process it carries out and of which it is a part – a rhythm inherent in the city itself and in knowledge production – it is necessary to produce rhythmic relations between bodies, sites and concepts. READ MORE
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5. Simulated "real" worlds : Actions mediated through computer game play in science education
Abstract : Over the last decade, a great variety of visionary ideas and beliefs have been brought forward, regarding the potentials of using computer games as a tool for learning and mediation in educational settings. This thesis aims at contributing to research in this field, by empirically exploring what happens when students play and reflect on their computer game play in science education. READ MORE