Search for dissertations about: "thesis on gaming"

Showing result 1 - 5 of 59 swedish dissertations containing the words thesis on gaming.

  1. 1. Gaming Interaction : Conversations and Competencies in Internet Cafés

    Author : Björn Sjöblom; Karin Aronsson; Jonas Linderoth; Elisabeth Keating; Linköpings universitet; []
    Keywords : SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; Computer gaming; interaction; ethnomethodology; peer group; informal learning; identity; competence; internet café; Datorspelande; interaktion; etnometodologi; kamratgrupp; informellt lärande; identitet; kompetens; internetcafé; INTERDISCIPLINARY RESEARCH AREAS; TVÄRVETENSKAPLIGA FORSKNINGSOMRÅDEN;

    Abstract : The dissertation analyzes interaction in adolescents’ computer gaming. Through the use of video recordings in internet cafés, players’ communicative practices are illuminated. Ethnomethodological and interaction analytical perspectives are used to explicate the participants’ methods for meaning-making in the gaming. READ MORE

  2. 2. A gaming perspective on command and control

    Author : Joel Brynielsson; Stefan Arnborg; Piotr J. Gmytrasiewicz; KTH; []
    Keywords : NATURVETENSKAP; NATURAL SCIENCES; command and control; decision-making; situation awareness; data fusion; simulation; gaming; experimentation; microworld research; graphical modeling; game theory; rationality; Computer science; Datalogi;

    Abstract : In emergency management and in military operations, command and control comprises the collection of functions, systems and staff personnel that one or several executives draw on to arrive at decisions and seeing that these decisions are carried out. The large amount of available information coupled with modern computers and computer networks brings along the potential for making well-informed and quick decisions. READ MORE

  3. 3. Coaching by Gaming : An Instructor Perspective of Game-based Vocational Training

    Author : Anna-Sofia Alklind Taylor; Högskolan i Skövde; []
    Keywords : NATURVETENSKAP; NATURAL SCIENCES; Coaching cycle; debriefing; game-based training; instructor roles; player roles; puckstering; serious games; serious gaming; system support; Teknik; Technology; Datalogi;

    Abstract : Military organisations have a long history of using games for training. Over the years, they have developed training practices involving role-play, simulations, puckstering and gaming. Most researchers in serious games, i.e. READ MORE

  4. 4. The Sociality of Gaming : A mixed methods approach to understanding digital gaming as a social leisure activity

    Author : Lina Eklund; Karin Bergmark; Lars Udehn; Mia Consalvo; Stockholms universitet; []
    Keywords : SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; Digital games; video games; computer games; online gaming; gender; sociality; social relationships; social interaction; everyday life; MMO; World of Warcraft; Sociology; sociologi;

    Abstract : This dissertation is an exploration of the practice of social digital gaming, using a mixed methods approach with complementary data and analytical methods. The main themes are the prevalence and meaning of gamers’ experiences of social gaming and the underlying structures limiting or assisting social gaming, both material and social. READ MORE

  5. 5. Problematic Gaming and Gambling among Adolescents

    Author : Sofia Vadlin; Kent W Nilsson; Cecilia Åslund; Erika Comasco; Clara Hellner Gumpert; Uppsala universitet; []
    Keywords : MEDICIN OCH HÄLSOVETENSKAP; MEDICAL AND HEALTH SCIENCES; Adolescent; anxiety; attention deficit hyperactivity disorder; depression; gambling; gaming; psychometrics; Child and Youth Psychiatry; Barn- och ungdomspsykiatri;

    Abstract : The overall aims of this thesis were to develop and evaluate a screening instrument designed to detect gaming addiction symptoms in adolescents, to study associations between problematic gaming and psychiatric symptoms, to investigate the stability of problematic gaming, and to examine possible associations between gaming at baseline (W1) with problem gambling three years later (W2).The study population consisted of adolescents from the Survey of Adolescent Life in Västmanland SALVe Cohort (adolescents in Västmanland born in 1997 and 1999, and their parents), in two waves (2012, n = 1887; 2015, n = 1576), and adolescents from child and adolescent psychiatric clinics in Västmanland (2014, n = 242). READ MORE