Search for dissertations about: "user engagement framework"

Showing result 1 - 5 of 13 swedish dissertations containing the words user engagement framework.

  1. 1. User engagement in Living Labs : Issues and concerns

    Author : Abdolrasoul Habibipour; Anna Ståhlbröst; Diana Chronéer; John Sören Pettersson; Luleå tekniska universitet; []
    Keywords : SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; participatory design; user engagement; user engagement framework; user perspective; commitment; living lab; innovation; test; adoption; Information systems; Informationssystem;

    Abstract : User engagement and the participatory design approach are well-established in information systems research for many years, and several studies have investigated the challenges of user engagement in the innovation processes. The majority of these studies have discussed participatory design activities – specifically user engagement –in an organizational context. READ MORE

  2. 2. Validating User Engagement and Effectiveness of Training Simulations : A mixed-methods approach informed by embodied cognition and psychophysiological measures

    Author : Hiran B. Ekanayake; Robert Ramberg; Tom Ziemke; Per Backlund; Kamalanath Priyantha Hewagamage; Craig Lindley; Stockholms universitet; []
    Keywords : NATURVETENSKAP; NATURAL SCIENCES; training simulators; simulation validation; psychological fidelity; psychophysiological measures; embodied cognition; electroencephalography EEG ; galvanic skin response GSR ; träningssimulatorer; validering av simuleringar; psykologisk realism; psyko-fysiologiska mått; kroppslig kognition; elektroencefalografi EEG ; galvanisk hudrespons GSR ; Computer and Systems Sciences; data- och systemvetenskap;

    Abstract : Simulation-based training has gained widespread attention recently as a response to drawbacks associated with traditional training approaches, such as high training costs (instructors, equipment, etc.), high risks (e.g. pilot training), and ethical issues (e. READ MORE

  3. 3. Faster. Stronger. Better? : designing for enhanced engagement of extreme sports

    Author : Rouien Zarin; Andreas Lund; Johan Redström; Ambra Trotto; Tom Djajadiningrat; Umeå universitet; []
    Keywords : NATURVETENSKAP; NATURAL SCIENCES; HUMANIORA; HUMANITIES; constructive design research; design prototypes; prototypes; design research; research through design; embodiment; sports; interaction; technology; user experience; human computer interaction; tactile; feedback; design; design;

    Abstract : The human body is capable of very rich and complex movements and gestures which we use in everyday life to manipulate, navigate and negotiate the world around us—it is our interface for human experience. However, as technology advances it simultaneously shrinks, moving closer to our bodies, intertwining with the many facets of our lives and positions itself between our experiences of the physical environments around us. READ MORE

  4. 4. Affective Ludology : Scientific Measurement of User Experience in Interactive Entertainment

    Author : Lennart Nacke; []
    Keywords : NATURVETENSKAP; NATURAL SCIENCES; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES;

    Abstract : Digital games provide the most engaging interactive experiences. Researching gameplay experience is done mainly in the science and technology (e.g., human-computer interaction, physiological and entertainment computing) and social science (e. READ MORE

  5. 5. End-user activity-based service design in the built environment context : Exploring everyday life in KTH Live-in-Lab

    Author : Elena Malakhatka; Per Lundqvist; Marco Molinari; Shaun West; KTH; []
    Keywords : TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; service design; human activity system; building system; service system; actors network analysis; living lab; sustainable building; Energy Technology; Energiteknik; Building Service and Energy Systems; Installations- och energisystem;

    Abstract : The main goal of this thesis is to communicate the motivation, process, and result of the research project dedicated to exploring the topic of Service Design, based on end-user activities analysis in the built environment context. We have elected to use a KTH Live-in-Lab as a testbed in relation to the chosen living lab network of actors and stakeholders. READ MORE