Search for dissertations about: "user experience"

Showing result 1 - 5 of 263 swedish dissertations containing the words user experience.

  1. 1. Smart Homes and User Values Long-term evaluation of IT-services in Residential and Single Family Dwellings

    University dissertation from Stockholm : KTH

    Author : Greger Sandström; KTH.; [2009]
    Keywords : TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; accessibility; developer; dwelling; construction process; evaluation; home; housing; information technology; intelligent building; long-term; model; post-occupancy evaluation; resident; service delivery; smart home; trust; usability; usefulness; user; user evaluation; user experience; user value; TECHNOLOGY Civil engineering and architecture Architecture and architectural conservation and restoration Architecture; TEKNIKVETENSKAP Samhällsbyggnadsteknik och arkitektur Arkitektur och bebyggelsevård Arkitektur;

    Abstract : Do residents find value in smart home functions? How should these functions be designed to offer user benefit? These were the governing questions of this study that involved nearly 200 families in three different housing projects during five years of occupancy. The housing units were equipped with advanced smart homes solutions, electronic and digital devices to control them, and a set of functions to increase comfort, safety and security in the homes. READ MORE

  2. 2. Design for Service: A framework for articulating designers’ contribution as interpreter of users’ experience

    University dissertation from Stockholm : KTH

    Author : Katarina Wetter Edman; Göteborgs universitet.; Gothenburg University.; [2014]
    Keywords : HUMANIORA; HUMANITIES; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; Design for Service; design practice; service logic; service design; user involvement user centered design; materialization; narrative; experience; design for service; user involvement; user-centered design; narrative experience;

    Abstract : During the past approximately 15 years designers have paid increasing attention to service and changes in our society, resulting in a new design discipline – service design. In parallel, designers’ contributions to service development and innovation have been brought forward, often emphasizing designers’ capability of involving users, acting in and through multidisciplinary teams and using visualization skills in these situations. READ MORE

  3. 3. The temporality of in-vehicle user experience: exploring user experiences from past to future

    University dissertation from Gothenburg : Chalmers tekniska högskola

    Author : Ingrid M Pettersson; [2016]
    Keywords : NATURVETENSKAP; NATURAL SCIENCES; Methodology; Over Time; In-Vehicle Systems; Design; User Experience; Automotive; Future; Human Machine Interaction; Temporality;

    Abstract : Cars are nowadays equipped with numerous interactive systems, aiding the driver by providing safety warnings, driving information, support, connectivity and entertainment. Traditionally in the field of in-vehicle system design, the focus of the automotive industry been on safety, i.e. on distraction measures and usability. READ MORE

  4. 4. The Significance of Things Affective User-Artefact Relations

    University dissertation from Chalmers tekniska högskola

    Author : Viktor Hiort af Ornäs; Viktor Hjort af Ornäs; Högskolan i Skövde.; Högskolan i Skövde.; [2010]
    Keywords : TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; Teknik; Technology; User-centred desig; User experience; Significant things; Significant use; Significant consequences; User-centred design;

    Abstract : Products help people act, but also thrill, excite, and elicit fear, joy and anger. Artefacts are a natural part of people’s everyday lives, sometimes associated with values, dreams and aspirations. While traditional user-centred approaches have focused on efficiency and effectiveness of use, injury prevention etc. READ MORE

  5. 5. Extending Game User Experience - Exploring Player Feedback and Satisfaction The Birth of the Playsona

    University dissertation from Stockholm : Department of Computer & Systems Sciences, Stockholm University

    Author : Björn Strååt; Stockholms universitet.; [2017]
    Keywords : SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; video game design; user experience; game user experience; playsona; aspect based sentiment analysis; focused player diaries; Man-Machine-Interaction MMI ; människa-maskin-interaktion MMI ;

    Abstract : Video games are experience-based products and user satisfaction is key for their popularity. To design for as strong an experience as possible, game developers incorporate evaluation methods that help to discover their users’ expectations and needs. Despite such efforts, problems still occur with the game design that lower the user experience. READ MORE