Search for dissertations about: "video gaming"

Showing result 11 - 15 of 17 swedish dissertations containing the words video gaming.

  1. 11. Evaluating and Reducing Multipath Transport Latency

    Author : Kiran Yedugundla; Anna Brunström; Per Hurtig; Mats Björkman; Karlstads universitet; []
    Keywords : NATURVETENSKAP; NATURAL SCIENCES; Computer Science; Datavetenskap;

    Abstract : Access to the Internet is a very significant part of everyday life with increasing online services such as news delivery, banking, gaming, audio and high quality movies. Applications require different transport guarantees with some requiring higher bandwidth and others low latency. READ MORE

  2. 12. Perspective Correct Hand-held Augmented Reality for Improved Graphics and Interaction

    Author : Ali Samini; Karljohan Lundin Palmerius; Lucio Tommaso De Paolis; Linköpings universitet; []
    Keywords : TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; NATURVETENSKAP; NATURAL SCIENCES; NATURVETENSKAP; NATURAL SCIENCES; TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; NATURVETENSKAP; NATURAL SCIENCES;

    Abstract : With Augmented Reality, also termed AR, a view of the real world is augmented by superimposing computer-generated graphics, thereby enriching or enhancing the perception of the reality. Today, lots of applications benefit from AR in different areas, such as education, medicine, navigation, construction, gaming, and multiple other areas, using primarily head-mounted AR displays and AR on hand-held smart devices. READ MORE

  3. 13. Is it all about the money? The effects of low and high cost simulator training scenarios in surgical training

    Author : Ninos Oussi; Karolinska Institutet; Karolinska Institutet; []
    Keywords : ;

    Abstract : Background: The learning process is complex and dependent on several factors such as for instance, the environment to learn, prior knowledge and distinct abilities, motivation, goal-orientation as well as the effects of instructor feedback. Medical education, in particular within surgical domains is imperative due to its influence on patient safety. READ MORE

  4. 14. Around the Screen : Computer activities in children’s everyday lives

    Author : Pål André Aarsand; Karin Aronsson; Michael Tholander; David Middleton; Linköpings universitet; []
    Keywords : SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; Ethnography; Activity frames; Computer activities; Identities; Digital technology; Classroom; family; Social interaction; Everyday life; Children; barn; datoraktivitet; digital teknologi; diskursanalys; familj; identitet; skola; social; interaktion; vardagsliv; Children; Barn;

    Abstract : The present ethnography documents computer activities in everyday life. The data consist of video recordings, interviews and field notes, documenting (i) 16 students in a seventh grade class in a computer room and other school settings and (ii) 22 children, interacting with siblings, friends and parents in home settings. READ MORE

  5. 15. A Study of Partially Reliable Transport Protocols for Soft Real-Time Applications

    Author : Karl-Johan Grinnemo; Anna Brunström; Bengt Ahlgren; Karlstads universitet; []
    Keywords : TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; transport protocol; internet; partial reliability; retransmission-based; real-time; simulation; taxonomy; survey; Computer Science; Datavetenskap;

    Abstract : The profileration of multimedia applications, such as streaming video, teleconferencing, and interactive gaming has created a tremendous challenge for the traditional transport protocols of the Internet – UDP and TCP. Specifically, many multimedia applications are examples of soft real-time applications. READ MORE