Search for dissertations about: "virtual reality"

Showing result 21 - 25 of 165 swedish dissertations containing the words virtual reality.

  1. 21. Towards an integrated framework for modeling, control, and validation of production systems

    Author : Martin Dahl; Chalmers tekniska högskola; []
    Keywords : TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; NATURVETENSKAP; NATURAL SCIENCES; virtual commissioning; automation engineering; virtual reality; Virtual preparation;

    Abstract : To prepare a production system before installation includes a multitude of computer assisted tasks. Virtual preparation, including many simulation supported activities, has made great strides during the last decade. Industrial robots are routinely programmed offline in simulation environments. READ MORE

  2. 22. A Poetics of Virtuality

    Author : Thommy Eriksson; Chalmers tekniska högskola; []
    Keywords : NATURVETENSKAP; NATURAL SCIENCES; HUMANIORA; HUMANITIES; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; HUMANIORA; HUMANITIES; HUMANIORA; HUMANITIES; NATURVETENSKAP; NATURAL SCIENCES; HUMANIORA; HUMANITIES; computer games; movie making; augmented reality; virtuality; computer graphics; Stephen Baxter; William Gibson; virtual worlds; science fiction; production culture; virtual reality;

    Abstract : How is virtuality represented in fiction, and what does that say about our anticipations and fears about what the virtual is and will be? This text, a poetics of virtuality, explores fictional representations of virtuality, primarily in movies and literature, but also in media productions done by the author. The aim is to study the dream of virtuality. READ MORE

  3. 23. Using Virtual Reality for Participatory Design and Brain Injury Rehabilitation

    Author : Roy Davies; Ergonomi och aerosolteknologi; []
    Keywords : TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; pollution control; Environmental technology; Data- och systemvetenskap; computer technology; Systems engineering; Case Studies; Brain Injury Rehabilitation; Participatory Design; Virtual Reality; Usability; Applications; Miljöteknik; kontroll av utsläpp; Physical medicine; kinesitherapy; revalidation; rehabilitation; Rehabilitering medicinsk och social ;

    Abstract : In this thesis, the usability of Virtual Reality (VR) has been investigated and developed within two applications: participatory design of workplaces and brain injury rehabilitation. In the first application, VR is used in combination with full scale modelling, drama and democratic meetings in an Envisionment Workshop. READ MORE

  4. 24. Touching the Essence of Life : Haptic Virtual Proteins for Learning

    Author : Petter Bivall; Anders Ynnerman; Lena A. E. Tibell; Matthew D. Cooper; Miriam Reiner; Linköpings universitet; []
    Keywords : NATURVETENSKAP; NATURAL SCIENCES; Haptics; Educational Research; Biomolecular Education; Life Science; JND; Just Noticeable Difference; Protein-ligand Docking; Haptic docking; Visualization; Haptic Transfer Functions; Volume Data Haptics; History Dependent Transfer Function; Log file analysis; Molecular Recognition; Force Feedback; Virtual Reality; Other information technology; Övrig informationsteknik;

    Abstract : This dissertation presents research in the development and use of a multi-modal visual and haptic virtual model in higher education. The model, named Chemical Force Feedback (CFF), represents molecular recognition through the example of protein-ligand docking, and enables students to simultaneously see and feel representations of the protein and ligand molecules and their force interactions. READ MORE

  5. 25. Actor-Spectator in a Virtual Reality Arts Play

    Author : Magali Ljungar-Chapelon; Göteborgs universitet; []
    Keywords : HUMANIORA; HUMANITIES; Artistic crossover; Virtual Reality Art; VR-Cube; Immersion; Interactivity; Experience of art; Audience experience; Performing arts;

    Abstract : This doctoral project brings to the fore the specificity of the artistic experience when the Virtual Reality Cube, a medium based on immersive virtual reality technology, is used as artistic virtual space, where the stage and the auditorium blend into one and spectators and actors no longer have distinctive roles. It consists of three integrated parts: a written thesis, a VR artwork and a DVD, which illustrates the text, the production process of the VR work, and which also presents an interpretation of the research results in filmic and photographic form. READ MORE