Search for dissertations about: "what is online education"

Showing result 6 - 10 of 44 swedish dissertations containing the words what is online education.

  1. 6. Learning as a patient : What and how individuals want to learn when preparing for surgery, and the potential use of serious games in their education

    Author : Brynja Ingadóttir; Tiny Jaarsma; Ingela Thylén; Bjöörn Fossum; Linköpings universitet; []
    Keywords : MEDICIN OCH HÄLSOVETENSKAP; MEDICAL AND HEALTH SCIENCES; MEDICIN OCH HÄLSOVETENSKAP; MEDICAL AND HEALTH SCIENCES; MEDICIN OCH HÄLSOVETENSKAP; MEDICAL AND HEALTH SCIENCES; MEDICIN OCH HÄLSOVETENSKAP; MEDICAL AND HEALTH SCIENCES; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; Education; knowledge expectations; learning; serious game; surgical patients; Kennslutölvuleikur; nám; sjúklingafræðsla; skurðsjúklingar; væntingar til fræðslu;

    Abstract : Introduction: Surgical patients need knowledge to participate in their own care and to engage in self-care behaviour in the perioperative period which is important for their recovery. Patient education facilitates such knowledge acquisition and several methods can be used to facilitate it, for example, face-to-face education and brochures or using information technology such as website or computer games. READ MORE

  2. 7. Building study-related relationships : How student relationships and readiness affect academic outcome in higher education

    Author : Annika Maria Fjelkner Pihl; Centre for Engineering Education CEE; []
    Keywords : SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; Academic outcome; commuter; readiness; higher education; social network analysis; multiplex relations; Academic outcome; Multiplex relations; Commuters; Higher education; Social network analysis; Readiness;

    Abstract : The present dissertation explores students’ perception of their own readiness for higher education and students’ study related relations and the effect on academic outcome. The complexity of student engagement and academic success means that it is relevant to conduct in-depth studies of particular student populations, to explore how certain factors play out in that specific context. READ MORE

  3. 8. Do excellent engineers approach their studies strategically? : A quantitative study of students' approaches to learning in computer science education

    Author : Maria Svedin; Olle Bälter; Stefan Hrastinski; Martha Cleveland-Innes; Johan Thorbiörnson; Arnold Pears; KTH; []
    Keywords : NATURVETENSKAP; NATURAL SCIENCES; Approaches to learning; computer science engineering education; Computing education research; online learning; Human-computer Interaction; Människa-datorinteraktion;

    Abstract : This thesis is about students’ approaches to learning (SAL) in computer science education. Since the initial development of SAL instruments and inventories in the 70’s, they have been used as a means to understand students’ approaches to learning better, as well as to measure and predict academic achievement (such as retention, grades and credits taken) and other correlating factors. READ MORE

  4. 9. Training teachers through technology : A case study of a distance-based teacher training programme

    Author : J. Ola Lindberg; Anders D. Olofsson; Jarl Backman; Elsebeth Korsgaard Sorensen; Umeå universitet; []
    Keywords : SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; Edukation; hermeneutics; teacher training; distance education; ICT; learning community; case study.; Education; Pedagogik;

    Abstract : This thesis’ main theme is the relationship between teacher training, distance education, ICT and community. These aspects of an educational practice are conceptualised within a hermeneutical approach as aspects of edukation. The thesis consists of eight articles. READ MORE

  5. 10. Simulated "real" worlds : Actions mediated through computer game play in science education

    Author : Elisabet M. Nilsson; Malmö högskola; []
    Keywords : SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; computer game play; science education; computer games; game-based learning; mediated action; empirical studies; Agent O; SimCity 4; computer game play science education computer games game-based learning; Agent O; empirical studies; SimCity 4; mediated action;

    Abstract : Over the last decade, a great variety of visionary ideas and beliefs have been brought forward, regarding the potentials of using computer games as a tool for learning and mediation in educational settings. This thesis aims at contributing to research in this field, by empirically exploring what happens when students play and reflect on their computer game play in science education. READ MORE