Search for dissertations about: "world mastery"
Showing result 1 - 5 of 6 swedish dissertations containing the words world mastery.
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1. Staging the world. Rome and the other in the triumphal procession
Abstract : The triumphal procession staged Roman conquest and supremacy, featuring the defeated ‘other’ as opposed to the victorious ‘self’ in a rather fixed role-playing. This thesis takes as its theoretical premise that these ritually recurrent and visually emphatic processions both conveyed and constructed Roman views of the self and the other, and that they can be studied as formative expressions of such conceptions. READ MORE
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2. Learning to live with diabetes : as experiencing an expanding life world
Abstract : Introduction: Chronic illness, such as diabetes, results in a transition process involving a variety of changes in both bodily function and conditions for living, and requiring broad knowledge and understanding in order to meet new demands. The outcomes of a healthy transition are described as well-being and mastery, in contrast to vulnerability and dependency. READ MORE
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3. Shunters at work : creating a world in a railway yard
Abstract : Skills, and particularly manual skills, are often seen as acquired through unquestioning practice and drill. This is an ethnographic account of a group of railway workers, called shunters, who are occupied with the manual task of assembling carriages into trains. READ MORE
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4. Avatar : saving lives in virtual worlds
Abstract : In medicine, education and recurrent training is fundamental for efficient and safe care. In emergency situations one has to rely on robust protocols that reduce the risk for errors. READ MORE
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5. Learning physics with Controllable Worlds : Perspectives for examining and augmenting physics students' engagement with digital learning environments
Abstract : In this thesis I present a collection of case studies involving small groups of participants using ‘Controllable Worlds’—i.e., a particular class of physics digital learning environment (DLE) including simulations, ‘microworlds,’ and educational games that provides users with control over manipulable virtual environments. READ MORE