Situated Play

University dissertation from Department of Computer and Information Science, Linköpings universitet

Abstract:  This thesis addresses computer game play activities from the perspective of embodied and situated cognition. From such a perspective, game play can be divided into the physical handling of the game and the players' understanding of it. Game play can also be described in terms of three different levels of situatedness "high-level" situatedness, the contextual "here and now", and "low-level" situatedness. Moreover, theoretical and empirical implications of such a perspective have been explored more in detail in two case studies.

  This dissertation MIGHT be available in PDF-format. Check this page to see if it is available for download.