Search for dissertations about: "Experiential Design"
Showing result 1 - 5 of 63 swedish dissertations containing the words Experiential Design.
-
1. Tangible participation - Engaging designs and design engagements in pedagogical praxes
Abstract : This dissertation contributes to three fields within design research: - Explorations of a design space related to aesthetics of Tangible Interaction, which have led to a set of design imaginations as well as perspectives on salient design qualities. - Views on and a designerly example of knowledge construction related to Research through Design as well as to programmatic approaches to design research. READ MORE
-
2. A Material Framework for Product Design
Abstract : A new paradigm is slowly making its way into society, affecting our material practice as designers. Materials selection in design and product development has for a long time been dominated by a purely technical approach, mainly focusing on properties and performance. READ MORE
-
3. Simple haptics : Sketching perspectives for the design of haptic interactions
Abstract : Historically, haptics—all different aspects of the sense of touch and its study—has developed around very technical and scientific inquiries. Despite considerable haptic research advances and the obviousness of haptics in everyday life, this modality remains mostly foreign and unfamiliar to designers. READ MORE
-
4. Solarscape: The power of humanity in designing solar imaginaries, entangled worlds, and critical sustainable futures
Abstract : Solarscape is a thesis on the phenomenology of the Solar – an experiential, relational, and critical approach to how humans and humanity world-with solar energy in its different forms and manifestations. Using solar panels as a central artefact of concern, I explore surrounding human and non-human relationships through situated individual and collaborative design practices: workshops, interviews, (auto)ethnography, to name a few. READ MORE
-
5. The Significance of Things : Affective User-Artefact Relations
Abstract : Products help people act, but also thrill, excite, and elicit fear, joy and anger. Artefacts are a natural part of people’s everyday lives, sometimes associated with values, dreams and aspirations. While traditional user-centred approaches have focused on efficiency and effectiveness of use, injury prevention etc. READ MORE